Hey all.
Does anyone have an idea of why I sometimes see the mesh in 3ds 2012 like the preview in the image attached.It's like the view of the mesh starts to look like this after a couple of hour I spend on the file working with 3ds.This triangulated look of every polygon sometimes gets very irritating to the eye.
Thanks!
Replies
If so, you can easer change the triangulation or make it planar by hitting the "make planar" button.
Hope it will hellp
"easer change the triangulation" ? Mind explaining this a bit.
Basically when I start modelling it shows okay but after sometime or when i restart my file,this bug or whatever gets shown up on the whole model!
I have no work with smoothing group,I use turbo smooth after my model is done and then refine it.However in an attempt to fix this issue i have tried using smoothing group to certain faces but whenever i go normal(as in when I apply smooth modifier)- the same problem arises again. :S
Did it ever work differently in other version? I always thought faceted view worked on tris not quads. To be honest I don't use it much, I normally have everything set to one smoothing group.
It might be a viewport driver issue. Have you tried reverting back to Direct3D?
Customize, Preferences, viewport tab, choose driver.
Prophecies - how can one "Apply one smoothing group per face" :O
Mark Dygert - ya the triangles still used to show up.In earlier version though I never faced such a problem.
I did try the driver thing before only and it didn't work.
well now we know the solution at least.Thanks guys :thumbup:
did that work?