Making this thread out of curiosity as to how other studios handle engine exporting and importing of assets.
I'm just curious as to how other places work. For us, the artists handle it through an exporter from Max. I heard of some places where all you do is save the Max/Maya file and it goes right in. Others where there's a person whose job is (among other duties) to get assets into the engine.
How is exporting into the engine handled at your studio?