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Baking AO and Normals Problem

polycounter lvl 7
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Jhburton polycounter lvl 7
Hey guys! I'm having a problem when baking the AO and normal maps of this "rockface" mesh. I get some weird lines and I cant figure out how to fix it...
Before anything:

- Its not the low poly mesh protruding through the high poly (lines dont match with the low poly version :(

- Not a hardened normal problem either since I smoothed all the edges in the low poly mesh.

Any sugestions?


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Cliff_01_normals.jpgCliff_01_occlusion.jpg

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