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Uvw unwrap ear

polycounter lvl 6
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spectre1130 polycounter lvl 6
Hey fellow forumites, I was hoping for some more help on my first character model. I am currently unwrapping the model, and am almost done but can't figure out the best way to map the ear. I should have gotten the unwrap done by now as I'm way behind even when I've been diligent. I am using max 12 for the model. If anyone can tell me their method for mapping ears I would be ecstatic; like which projection to use, where to place seam etc.

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  • jordan.kocon
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    jordan.kocon polycounter lvl 13
    I'm not a character artist so I don't know the best way to unwrap an ear, but you should post a picture so myself, or someone more qualified can see what you geo is like. Your unwrap will be solely based on what the mesh is like.
  • poopipe
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    poopipe grand marshal polycounter
    it's never easy...

    i usually do this...
    separate it off
    do a quick peel
    relax by face centres
    manually shift the overlapping outer ring so it's outside the main shell
    relax by centres with keep boundary points ticked to even everything out
    relax by edge/face centres or edit manually until the distortion goes away
    reattach to the head
  • spectre1130
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    spectre1130 polycounter lvl 6
    here is the screen shot of the geo. I will try the above steps to see if that works for me. I have to get this finished and start texturing this guy for class.
    eargeo.jpg
  • Mark Dygert
    It's not easy. For the most part it seems like people detach them. I've also seen people leave them attached but they relax like crap because there are so many folds.

    If you leave them attached, it normally relaxes better if you run relax on a selection of verts (with soft select turned on) instead of the entire head. Try all the relax methods (edge/face/center) and you might want to try it with boundry points fixed also.

    Good luck!
  • spectre1130
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    spectre1130 polycounter lvl 6
    Ok so I just finished working on, and fixing, the ear unwrap problem to an extent. In the end, I just unwrapped one ear, detached it in main mesh, and mirrored it over to the other side and reattached to the head giving me a duplicate set of identical uv's. There is still some warping and such, but since my models ears are pretty obscured by a hood, I just left well enough alone. Thanks for the replies.
  • fatihG_
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    fatihG_ polycounter lvl 17
    I semi detach the uv's of an ear from the head when unwrapping it.
    I cut of the back part of the ear, so the front can be relaxed without much stretching.
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