Hey fellow forumites, I was hoping for some more help on my first character model. I am currently unwrapping the model, and am almost done but can't figure out the best way to map the ear. I should have gotten the unwrap done by now as I'm way behind even when I've been diligent. I am using max 12 for the model. If anyone can tell me their method for mapping ears I would be ecstatic; like which projection to use, where to place seam etc.
Replies
i usually do this...
separate it off
do a quick peel
relax by face centres
manually shift the overlapping outer ring so it's outside the main shell
relax by centres with keep boundary points ticked to even everything out
relax by edge/face centres or edit manually until the distortion goes away
reattach to the head
If you leave them attached, it normally relaxes better if you run relax on a selection of verts (with soft select turned on) instead of the entire head. Try all the relax methods (edge/face/center) and you might want to try it with boundry points fixed also.
Good luck!
I cut of the back part of the ear, so the front can be relaxed without much stretching.