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cutted normal tops?

polycounter lvl 14
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NAIMA polycounter lvl 14
Hi I have made this mesh

armwrist.jpg

but When I export it to Xnormal and I use a low poly that just a cilinder similar to this armwrist apart that it doesn't have the spikes , well the spikes in the normal map in xnormal gets cutted on the top and so look like truncated cones ... any idea why?

37311490.jpg

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