Man there's some shit hot artists on here, Im hoping for help with this question and post my own levels and art in upcoming posts.
I knew of a custom shader that was able to change the colour in the texture if the texture was High passed in photoshop.
Im completing an Art Test (so i can use custom shaders like Xoliul) and I dont know how to setup a 3D Max shader to duplicate the same effect. Any ideas?
1.So I created a texture in Photoshop
2.Used the High Pass Filter set at 250
3. Applied texture in 3D Max
Expected Results:
Should be able to pick a colour in the Max shader which should change the colour of the texture on the model.

Replies
Either way its probably not going to work in the viewports unless the new viewport renderer is a lot better at that kind of stuff.
A tint mask sounds good, I assume I can hide it in the diffuse's alpha channel in a TGA.
To which slot do I add it in Max's material editor and set it up, tried googling multiply colour and tint masks in Max but it led me to ask you for explanation. thanks man.