Man there's some shit hot artists on here, Im hoping for help with this question and post my own levels and art in upcoming posts.
I knew of a custom shader that was able to change the colour in the texture if the texture was High passed in photoshop.
Im completing an Art Test (so i can use custom shaders like Xoliul) and I dont know how to setup a 3D Max shader to duplicate the same effect. Any ideas?
1.So I created a texture in Photoshop
2.Used the High Pass Filter set at 250
3. Applied texture in 3D Max
Expected Results:
Should be able to pick a colour in the Max shader which should change the colour of the texture on the model.
![CONTAINER_HIGHpASS.jpg](http://dl.dropbox.com/u/4911220/MSHTML/POLYCOUNT/CONTAINER_HIGHpASS.jpg)
Replies
Either way its probably not going to work in the viewports unless the new viewport renderer is a lot better at that kind of stuff.
A tint mask sounds good, I assume I can hide it in the diffuse's alpha channel in a TGA.
To which slot do I add it in Max's material editor and set it up, tried googling multiply colour and tint masks in Max but it led me to ask you for explanation. thanks man.