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[maya/UDK] Converting ncloth to bones

Hey guys,

I've been able to create a looping ncloth in maya and I've created a bone chain that is going to be the rig used to animate the flag with. But as soon as I keyframe the bones they no longer listen to the rivets I've used to transfer the movement.

Does anyone have any idea how I can keyframe or export the animation so I can use it in UDK?

bones_flag.png

Thanks!

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