Hi, I am struggling here
Does blender 2.6 not have a Bevel tool ? been looking high and low now.. googling, tutorials and what have you.
What i can do is bevel entire object, but not single or selected faces/vertices. I would normally expect a function like that to be under transform or deform menu,ready for selection, but no
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so please, if anyone knows how this is done in blender 2.6, i'd be happy to know
Replies
found one at last, tho it seems rather limited useability, it is better than nothing and doing it by hand on every surface u want it applied to.
Just found it weird that such a tool does not exist in the package from get go other than a global modifier.