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Normal Map Issues

Hey everyone, been having some issues practicing a new pipeline for modeling. I running through each stages to make sure they will all work smoothly.
Pipeline is as follows
Sculpt Zbrush
Retopolgize in Topogun
Unwrap Low rez in Deep UV
Bake Maps in Xnormal (create cage in 3DS Max)
Texture Low rez model in Mari

I am at the stage where I need to crate some normals however I am running into somewierd issues. I could simply photoshop them out but I'd like to figure out what it is. Can anyone pin point why I get this errors? The ones circled on the map should not be there.

http://imageshack.us/photo/my-images/507/normalissue.png/

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