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3ds max creating holes

I was wondering if there was an easyer method of adding holes to surfaces. I usualy create the shape of my hole with a seperate object, allign it to the surface and either create a boolean or pic the surface that i want the holes in and cut with vertex snap enabled around my shape. Bolean gives kind of crappy results, and cuting takes forever.
So is there a better way to create holes (in 3ds max only) or is this just the way its working?

holes.jpg

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