Home Unreal Engine
The BRAWL² Tournament Challenge has been announced!

It starts May 12, and ends Sept 12. Let's see what you got!

https://polycount.com/discussion/237047/the-brawl²-tournament

Maya to FBX - Annoying random hard edges, yo.

hero character
Offline / Send Message
Joopson hero character
Hey there,
I've been exporting meshes from Maya to UDK for a while, and I've noticed weird hard edges relatively often. I've chalked it up to some sort of issue with my normal maps or something- but, I just imported a bumpy plane from Maya to UDK using FBX, and making sure to check "Export Smoothing Groups" and "Import Tangents", but regardless of any options I have tried, I still get the same polygons being hard edged. I've smoothed my normals about a thousand times, but NOTHING. It is unbearable- I assume all my meshes are corrupted by this nonsense. I remember "Use Explicit Normals", which worked, but it has since been removed. Any ideas on what I'm doing wrong? I'm assuming it is me, and not a technical issue with the programs, but who knows.
Thanks for le help.


EDIT: If I harden all of the edges, it shows up in UDK with all hardened edges. So.... I'm not sure what to do.
Edit Again: So, also, if I uncheck "Triangulate" in the export settings, this doesn't happen. So that fixes my problem. Still, doesn't really make sense why it would create hard edged upon triangulation.

Replies

Sign In or Register to comment.