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Offset World in Max vs. Maya

polycounter lvl 8
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8-bit kid polycounter lvl 8
Hi everyone, I'm trying to build a repeating texture in Maya and I'm wondering if anyone knows a similar operation in Maya that will transform my geometry an exact amount of units in world space (ie: 256) allowing me to see if my texture will repeat, similar to [F12] 'Offset World operation' in 3DS Max?

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