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best way to make emissive maps

im interested in how to make emission maps but ive never attempted them before and not really sure where to start. I was checking out this thread the other day (*http://www.polycount.com/forum/showthread.php?t=88996) and thought the effect looked really cool on the 'spider food' model.

Also, where do these maps go in regards to Max and UDK, im assuming in max it would go in the 'self-illumination' map slot?

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