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Maya Transfer Normals Problem

Well, Im trying to give my low poly mesh the normals of its higher poly mesh, but I'm getting weird results and I'm not sure what Im doing wrong. Help would be very much appreciated.


UVs.png?attachauth=ANoY7cpN1xvxWq2A8ovGQnAXg2MJzZ4aqG44-awzpF1ZbZsdzEN4xyytS9GQoe-skl6ZZdjVYukZAxAGK5QOFzfXow4OmvEr9Y391G9VCz1s1dfSXDHMOuIDI7hxeq90l9wEEXHiB_fVgBhT4IJJG8gL4ZxrmKcPgARIHvN1cY3d_GOwivtCKNx3pW0BHnvTJ1a8fj7EzNHaeY3v7iTK6YM6I4Tne5V-Xg%3D%3D&attredirects=0
smoothedandunshoothed.png?attachauth=ANoY7crW8Zw9sY-oEMYz8OLOUT0jpW0uMT8OZQJT-9Wzj9beb4jTlPjNBIjLH616itXwhV1VKrYRkNfhHtWs7kpobxztceS-GLi2tTi7_1K-sygW-ThQ8slphDxBks-NThEM_IJ-vuw8kJdgFEuZG_LbTkHlxyGPs3_LTuCI7-6h3zwrev8Jy14zdm3uAKaXXhW1CVmedPA5yLiK0e-xdQ4R1R7crNVy_x66sVRaSddPxqui0RRE3-A%3D&attredirects=0Transfermapssettings.png?attachauth=ANoY7cp6BGcbvhIJ-B6tqo43HLkyuzJ5Xk1_l4leZXPOBYw4p1d5qLyaarFIGVZ0uvLVAEjXwXldHLJ3YGULb76gCec9KK-JQpp3uS_BafCE5gDh1-rOuaKNjEMutqx7DxzVmuaArgrrOTsrww4E4q6tYsp4o31f-N9-_OjHA0EYsOHdhxKBxpKUs78nQg1KRLjJBlKorxB2n8aE4YSFDI0IW98HAWrh1_1uFdQH4d-iKvDTe97Q2aQ%3D&attredirects=0Normals.jpg?attachauth=ANoY7cosntx2lXeXM9AyVmZziirz31LYolQIOZ9e_ip7gRAHsH5Hq0XqLrvxcAZF1Tm6arePos6GLqENhOSsy7U9FBhsHPEQvcph9NoTDWjGGGrRrvVKta7SxH28OZxC5ELs5R4EJwAG6gXLigdySjtVhlxC9byS1UNDjOLTKa8tSVerao0-rmS1AaFF6HPgoR_0FMbfSMKQyp-vpjGdGDIrhJ6F9d5HyA%3D%3D&attredirects=0
resulting normal map

weirdedgedefinition.png?attachauth=ANoY7cqiIj6a2HsagvlaMiNTggUwIecbcMoSUTrEhv30AYQl18KWNN5Y4ZEAEANhFok-prnBYtZju47WVWQYiP2rnC9v_blBpcA_YR66Qmf9pSq6C9os4ljypr6645X0N3J_v9QBQTvq0O_MVBGf4UQqe83A8TfMmuQ_RJFYmsssy_-8ucmWVF9IelNHWXtfPWZy6zWHbqRtBXiS07HAGPao3i_hM5jM39X9BlNciNyluLEB4hRugq0%3D&attredirects=0
low poly with high transfered normals

As you can see Im getting weird definition on lots of the edges of the low poly model. Ive tried changing using mesh and envelope transfer but it doesnt seem to make a difference. I only get reasonable results when i set the map space to world space, but I want animate the character so cant use that.

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