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Driving to a studio to apply in person - Good idea, bad idea?

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There's a character artist position that's been posted recently on a studio's website that I'm super interested in. I've applied through their third party application online a couple of days ago. My concern is that I can't do a proper follow up in a week or two since they don't have a direct telephone/email of contact.

I've already asked the question to my immediate family (the general consensus is that it's worth a shot), but was wondering for y'all's opinion. Considering my above situation (the inability to do a proper follow up for the position, etc.), I was considering driving two states (from Missouri to Texas) to drop off a cover letter/resume to their studio in person and possibly asking for an art test.

Would this be beneficial for me to do or would it hurt my prospects in the long run? Thanks!

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  • Oniram
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    Oniram polycounter lvl 17
    Id say that probably depends on the studio. If its a bigger studio than they may tell you that you've wasted your time because they only deal with online applicants (maybe), but if its a smaller studio it could be worth a shot. Here's something to consider...

    You've only just applied to the studio. Don't expect to hear back so soon. Studios get applications all the time, especially if they have an online application process. It takes them a while to fish through them. Typically when you apply, you'd let them get in contact with you instead of you going to them.

    Do you know anyone at the studio? Ive heard of people going out to studios to visit people they know who work there, and it just so happens they've applied recently too, just sort of a way of letting the studio know you exist and are looking into them, but if a studio gets a random visit from an applicant saying "hey i just applied and drove 2 states to see you guys" they may see you as a bit overzealous.

    Ill give you an example of where ive seen this happen before. A studio i was interning with had a guy come in and do just that. He sent them an email saying he'd like to apply (a recent grad from school), and after not hearing back from them, he drove his way to the studio, which in his case was only about a 30 minute drive so it wasnt that bad, and walked in demanding they looked at his demo reel and gave him feedback on whether or not he'd get a job. Now disregarding the fact that his work was..... not what they were looking for, they told him no. They are always telling stories still about this guy, saying how assertive he was and how it got him nowhere.

    This is only in the instance of this one company (a small one) though, but id use it as an example for your situation. I too have just gone on a bit of a frenzy applying to studios, and i recall on one of the application confirmation emails (i think it was for zenimax), they said that if you do not hear back within 3-4 weeks, then the position has been filled or you are not right for the job based on skill/experience. This is a good time measure to go off of. Not all studios will let you know if you haven't gotten a job, so waiting is all there really is to do. I know some studios like Blizzard are a bit more keen on letting their applicants know if they were accepted/rejected for a position, but just know that when you apply, you're in the database. Studios will hang on to applications for a while and check back on applicants every now and then, so if it turns out you dont hear back or they do not think you're qualified just yet, you're still in their records.

    So when it comes down to it, if you prefer the too long didnt read iteration of this.. id say dont go out there. Just sit tight. keep working on things to keep your mind busy, and if they call, then they'll call. if not then there are plenty of other places you can apply to.

    best of luck.
  • m4dcow
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    m4dcow interpolator
    I talked to a recruiter for a pretty well known studio awhile back and he joked "Don't be Creepy", and gave me some pretty funny stories of people he has encountered through the years.

    Give it some time, and try to find some sort of contact, they maybe very busy at the moment.

    As for the friends and family that say give it a shot anyway, they may not realize how small the industry is, and you do yourself no favors by becoming "That guy".
  • Ben Apuna
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    There's nothing creepier than some stranger wandering into the office uninvited. Had it happen on multiple occasions. It didn't make a good impression. None of those that tried it ever got hired.
  • Shogun3d
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    Shogun3d polycounter lvl 12
    I would better recommend you get in contact with someone that you may possibly know there, or introduce yourself in a more comfortable manner to someone affiliated with that position before boldly walking through studio doors to security. I think it would in general, be pretty damn creepy.
  • monster
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    monster polycounter
    Don't do it. It's uncomfortable when people just show up and no is prepared to receive you.

    You can try to connect with someone that works there on LinkedIn or here on Polycount. Then private message them that you are interested in working at their company, and ask them for feedback on your portfolio.

    You've got a couple of nice characters in your portfolio, I'm sure you'll hear back.
  • JacqueChoi
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    JacqueChoi polycounter
    Yeah, don't do it. I can't see it helping in any way.
  • Bibendum
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    Don't do this, it's possible they avoided putting up direct contact information specifically to avoid the awkward problems that come with aggressive applicants.

    If they're interested they will contact you, if they're not interested they probably will not appreciate having you show up uninvited at their office.
  • Rico
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    I always wondered who reads those third party applications? Art directors or HR department? If HR department, do they even know what to look for art wise or are they just looking for keywords? You know, experience in 3ds max, shipped tittles, blah blah.

    Anyways, I also vote for not going in person.

    It's weird.

    Just keep on looking while you wait for them to contact you back dude, don't get too tied up with one studio. Good luck!
  • Hazardous
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    Hazardous polycounter lvl 12
    Unless you show up covered in Bacon or Korean BBQ, its probably not a good idea. Actually, come to think of it - your bacon and korean bbq would be stolen and you most likely would be mistaken for the delivery guy and asked to leave once your capacity to deliver sustenance was spent.

    Its not looking good man.
  • Seraph
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    Seraph polycounter lvl 8
    I actually just came out of a good lunch conversation with our HR on this very topic. Desperation is rarely a good thing. In many cases our HR said it seems like you've sold yourself short, and you look unprofessional. Now she was referring to people showing up, or saying things like "I'll work for free, or I'll work 90 days without payment and you can evaluate me!"

    I work for a rather larger company though, policies are in place to prevent things like that. Smaller shops I'm sure will take the risks (they need the bodies) but for mid/large size places; they legally cannot take you free. As for driving and showing up in person, most places say no right off the bat. We even have signs. So doing it, with signs, is definitely a bad choice.

    Ultimately it comes down to the folio (for art positions) :D
  • Ghostscape
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    Ghostscape polycounter lvl 13
    Do it!

    Show up with a catered spread. If they don't let you in, wait in the parking lot. Anyone who enters the parking lot, offer them some sun-warmed sandwiches or perhaps potato salad. If they speed up, chase them down. Tackle them and pin their arms to the ground. While they panic, offer to wash their car. Explain to them that you just really need this job.

    This is how you make an impression!
  • Justin Meisse
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    Justin Meisse polycounter lvl 18
    yeah, most studios don't really have a public front so they aren't prepared for people showing up out of the blue. I've seen it happen myself and it's funny how everyone talks about "the weird guy that showed up today"

    I was the weird guy that showed up at Tiburon one day back in 2003 - I dropped off a VHS tape of my reel, a VHS tape!?
  • alexk
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    alexk polycounter lvl 12
    Wasn't there a story about a guy who applied in a full on cosplay costume at Epic or something? If you go, go big or go home!

    But seriously, don't go
  • Karmageddon
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    Karmageddon polycounter lvl 7
    Ohhh man would that be awkward...
  • imyj
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    imyj polycounter lvl 8
    As somebody who sits nearby reception I'd say don't do it. You might be super talented and come across well but you will be put in the same category as the crazies who turn up. You wouldn't believe some of the random people I've witnessed come into work.

    Focus on your work, have some patience and things will work themselves out :)
  • Rojo
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    Surely they have a generic info@ address listed on their website? It wouldn't hurt to ask if they offer studio tours for fans, and then you could mention that you're interested in working there. There's no harm in asking, but don't just show up unexpectedly.
  • Saman
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    Saman polycounter lvl 13
    Some companies ask for an art test before the interview question comes up so I think a few days after application is a bit premature to be visiting the studio.
    Asking them for a tour, like Rojo has said, would be the optimal thing to do if you want to visit the company however.
  • OrganizedChaos
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    OrganizedChaos polycounter lvl 17
    I'm guessing you don't have a direct e-mail, but you're aware of the studio's name? For a follow up e-mail, why don't you try hunting down the person you should get in touch with via linkedin (be it the art lead or HR) or even on these forums? It'd be way more acceptable in my opinion. Also, I really wouldn't stress it if it's only been a couple days. Seems like game studios will get back with you on their time. It's nice to send a reminder that you exist, but I'd definitely wait at least a week!

    I've only heard jokes about 'the people that just showed up', not the good kind of jokes.
  • Andreas
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    Andreas polycounter lvl 11
    I don't agree with the dudes that say its a bad idea. Visit them, talk to their receptionists, HR, give them a CV, ask if there is someone available at the time, if not, leave. Who knows, the art lead may have just been thinking how badly they need another artist...
  • seforin
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    seforin polycounter lvl 17
    let me put it to you like this, the dudes telling you its a "not great idea" look at where they worked and there past experience....The dudes telling you "go for it" look vice versa....then you might decide whos advice to listen to...

    my personal own...well if its a SMALL studio like iphone etc.......sure wtf, who care if they think your creepy there small time/mid at most Big Fing deal.....on the other hand if your some dude that drove cross country to apply at like blizzard or bungie or epic games whatever you suck cock over. And just get there to have HR throw you out UNLESS you make a big deal to see someone....you will be known as "that creepy dude"


    theres more to this I dont want to get into detail about without "butthurting" people..so im just gonna say keep working hard, reach for the stars and piss on the people bellow you :p
  • [Deleted User]
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    [Deleted User] insane polycounter
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  • Ruz
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    Ruz polycount lvl 666
    you could turn up disguised as a flower seller and wear a big moustache.Once inside you could cholorform one of the junior character artists and then take over his position - or not maybe.
  • Saman
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    Saman polycounter lvl 13
    Andreas wrote: »
    I don't agree with the dudes that say its a bad idea. Visit them, talk to their receptionists, HR, give them a CV, ask if there is someone available at the time, if not, leave. Who knows, the art lead may have just been thinking how badly they need another artist...

    I think it depends on the studio. If it's not a really popular one then I think it's ok to do it. I've done it myself and the people I met were friendly and happy to see me. Some even took the time to watch my demoreel while I was there. This was at a pretty big VFX studio in London BUT I think it might be a different deal with really popular studios like Blizzard, Epic and Pixar as there are already so many people applying for jobs there. Never say never though ;)
  • Ben Apuna
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    We also had people show up in small uninvited groups, that didn't go over very well either...

    So don't go thinking well one guy that might be creepy, but a few guys that's a friendly social gathering.

    Needless to say the place I worked at was very small and security was next to nil.
  • seforin
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    seforin polycounter lvl 17
    Original Poster: I hope for you the best.
  • jipe
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    jipe polycounter lvl 17
    Not sure how this turned into a flame war, but the general consensus is good advice. If a company likes your work, they'll get in touch. And if you don't have a follow-up email address, there's no point in following up. I've talked to recruiters who receive uncomfortable follow-up phone calls from unsuitable applicants; the conversation goes a little like this:

    ARTIST: HEY, JUST CALLING TO SEE IF YOU GOT MY PORTFOLIO. I SENT IT IN THREE DAYS AGO.
    HR: YES, IT LOOKS LIKE WE RECEIVED IT.
    ARTIST: OH, OKAY. COOL.
    *awkward silence*

    I follow up after interviews because then you have a direct contact and you have something to thank them for -- the time spent on the interview, the flight/accommodations if they fly you out, etc. -- and it's polite. But if I just apply somewhere and don't hear back, there's no point. There's a very small chance that they ignored my reel; most likely they just found someone else who was better and more experienced. Embrace the black hole, apply to a lot of studios, and keep improving your work month-by-month.
  • System
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    Do a lot of studios in the US not have reception areas?

    I was going to say I don't see the harm in it but then I read the replies.

    I've actually walked into a studio before to hand in an application for two reasons. Firstly, I like to know my application has actually arrived on the desk of the person who should see it (and let's be honest, these things do go 'missing/in the bin').

    Secondly, and this was probably the primary reason, is that the studio is less than 10 minutes from my house. Since they wanted a printed portfolio I thought I'd save the postage costs and drop it in by hand... gave them the chance to see I was presentable and a nice guy too (hopefully :)).

    In any case, there wasn't a problem at all. The reception area was completely separate from the offices and the admin staff seemed really nice about it all. I didn't even see any of the dev teams, just a couple women sat at reception.

    Needless to say, I didn't get the job, but I'm pretty sure that was down to my abilities as an artist rather than the fact I set foot in their building.

    However, if the doors lead straight into the offices, then that would indeed be totally weird lol. I just imagine some poor bastard stood there with this piece of paper and DVD and everybody in the office turns and looks at you like 'who're you'?
  • Geezus
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    Geezus mod
    Ben Apuna wrote: »
    There's nothing creepier than some stranger wandering into the office uninvited. Had it happen on multiple occasions. It didn't make a good impression. None of those that tried it ever got hired.

    QFT

    It happens more often than you might think. It's not unique. It doesn't show that you're super interested. It comes off as "tryhard" and somewhat creepy. ESPECIALLY if you come in wearing a suit.

    Chances are, you will be turned away with nothing more than a business card and directions to the online application process.


    edit:
    @seforin : I want to fucking hug you, man! We need to hug... let's hug. Hugs... okay? <3
  • IchII3D
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    IchII3D polycounter lvl 12
    As many people have already said, it simply takes time to look through all the applications, looking at your portfolio its all right. If your applying for the best studios in the world its very competitive, you really need to stand out as a character artist. If your really looking for a job I wouldn't pin your hopes on one studio, apply around and explore your options.

    The head on your portfolio is nice along with your blog work, but not to keen on the women. You seem to have the experience and technical ability judging from your CV, but your portfolio comes across slightly flat and doesn't really stand out in the massive crowd of character artists.

    Then again it really does depend on what studio you are pinning your hopes on.
  • [Deleted User]
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    [Deleted User] insane polycounter
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  • shotgun
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    shotgun polycounter lvl 19
    "Aspiring artist shot down by police officers after failing to get hired by a local games company. Witnesses say the artist walked into the offices naked and applied directly with the in-house art director, looking him straight in the eye and demanding his full attention. After being politely declined, he went into a frenzy and molested the office workers, stating the 'penis tank' has compelled him to 'take charge of the situation'. Police investigators link the event to a series of murders and pedophilia associated with members of the elitistic online community 'Polycount'."

    No wait, that hasn't happened yet.

    What have we done wrong?
  • Fuse
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    Fuse polycounter lvl 18
    When our studio shut down I ran into a dude trying to drop off his resume as I literally was walking down packing my art supplies into my car.. It was pretty awkward :)

    Let your portfolio speak for you. The day to day tasks of a game studio keep everyone pretty busy so you're very unlikely to get any attention if you showed up in person.
  • pior
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    pior grand marshal polycounter
    Also, dropping your folio at the receptionist is probably the best way to make sure that it does NOT go to the right people in charge.
  • System
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    pior wrote: »
    Also, dropping your folio at the receptionist is probably the best way to make sure that it does NOT go to the right people in charge.

    Why?

    Are industry receptionists also that righteous about this 'unwritten rule' of 'omgz check out those creepy outsiders hahahah wtfnoob he doesn't work in the industry, let's point and laugh' that they don't even do their job properly?

    If the FedEx guy drops off a package at reception, does that just go in the bin too? I suppose all incoming mail has to come through online too, just so a *gasp* member of the public doesn't have to step through those hallowed front doors.

    As I said previously, I can totally see why walking into an office full of 50 developers waving your arms around would be a dick move... I really don't see an issue with just handing in an application at reception... you know, like you do in 99% of other careers.

    Lol... a lot of elitism here. It's like industry people have earned these stripes, and if someone else doesn't wear them, that person is automatically inferior as a person.

    So glad I'm not chasing that career path anymore.
  • pior
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    pior grand marshal polycounter
    Just common sense. The application reviewing process might be more complex than it seems. I am not saying that the receptionist will fuck up - just that there might be protocols in place for folio review, and putting oneself in a position where the application does NOT go through these established steps is a dumb move. Why bother making ones application worse ? It's pointless.

    The other reason reason is because it is a waste of peoples time. Dropping off an application physically instead of doing it the way the studio requires it ends up wasting someone's time unnecessarily. Also, it sends that vibe of being the guy doing things differently just for the sake of being different instead of being efficient.

    By the end of the day, it's still about spending one's time wisely an working one's ass off on art quality.
  • Justin Meisse
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    Justin Meisse polycounter lvl 18
    TeeJay wrote: »
    Why?

    Are industry receptionists also that righteous about this 'unwritten rule' of 'omgz check out those creepy outsiders hahahah wtfnoob he doesn't work in the industry, let's point and laugh' that they don't even do their job properly?

    If the FedEx guy drops off a package at reception, does that just go in the bin too? I suppose all incoming mail has to come through online too, just so a *gasp* member of the public doesn't have to step through those hallowed front doors.

    As I said previously, I can totally see why walking into an office full of 50 developers waving your arms around would be a dick move... I really don't see an issue with just handing in an application at reception... you know, like you do in 99% of other careers.

    Lol... a lot of elitism here. It's like industry people have earned these stripes, and if someone else doesn't wear them, that person is automatically inferior as a person.

    So glad I'm not chasing that career path anymore.


    Honestly, my experience with most jobs has been this: unless it's a retail or service job that has a public face they will be a bit put off by someone showing up and applying for a job - lots of office job listings online will even say specifically "NO CALLS".

    I used to work at a newspaper; people showing up looking for work were turned away and told to apply online because HR wasn't even in our building.

    also, from my experience, if a studio has a receptionist they are primarily the office manager/executive assistant and the gate keeper who usually have to deal with crazed fans trying to bypass customer support.
  • System
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    It must be a UK/US thing... or maybe just a 'where I live' thing.

    I've worked a few office jobs in Graphics Design/Web Design/and most recently Architecture and all of them had a reception desk/area where they would happily take applications from anyone who just 'walked in'. The company I'm at now are pretty prominent and notable, yet we regularly have general enquiries and applicants pop in through the door. It's actually really odd to me to hear of the attitudes talked about in this thread.
  • marks
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    marks greentooth
    If you do this, you will be remembered as "that creepy guy who dropped off his CV in person". Nobody wants to be that guy.
  • pior
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    pior grand marshal polycounter
    Yeah - I am not saying it is a good thing or a bad thing ... It's just the way things are, so that's a good thing that the OP asked!
  • erroldynamic
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    erroldynamic polycounter lvl 18
    I think that contacting the hr or art director through LinkedIn would be your best bet. Give it about a week before though.
  • pior
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    pior grand marshal polycounter
    Why that? The linkedin stalker route is just as annoying ...
  • Rick Stirling
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    Rick Stirling polycounter lvl 18
  • erroldynamic
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    erroldynamic polycounter lvl 18
    pior wrote: »
    Why that? The linkedin stalker route is just as annoying ...

    I don't see what's so stalker-ish about sending a simple message. I've heard of someone getting a job offer by contacting the AD who otherwise missed the person's application/portfolio. Just don't persist if there's no reply.
  • Fomori
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    Fomori polycounter lvl 12
    I think the point is that there's a system set in place by most studios that you should follow; you as a person are not meant to stand out necessarily, your art is, which is delivered easily and conveniently through the modern email/internet.

    The only way I could see it working for you to turn up in person is if the studio had 1 or 2 interviews with you, they went really well, but you didn't get the job. Then maybe you could show enough enthusiasm/harassment for what they do that they might make a position for you (or maybe line you up if they ever have a position become available).

    Linkedin is something else. More useful if you hadn't already reached the right person.
  • r_fletch_r
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    r_fletch_r polycounter lvl 9
    I hope its not Bungie he plans on walking in on, I hear all those dudes are armed :)
  • PredatorGSR
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    PredatorGSR polycounter lvl 14
    I've done follow ups for all the retail jobs I've gotten, and it helped me get the job. Certain industries like retail this is definitely a key to getting a job.

    The game industry is different though. I've gotten both of my game industry jobs at reputable companies by sending in my application in response to job postings without knowing anyone at the studio. There are no real shortcuts or tips and tricks if you are sending in an application cold, if your art is good enough and you meet the requirements for the position, you'll probably get a follow up interview, otherwise you'll get a no or never hear from them.

    Once you are going through the interview process it is acceptable to follow up with people you have interacted with, but not before.
  • Steve Schulze
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    Steve Schulze polycounter lvl 18
    I got my first industry job through this route.

    The way you do it is to call up the studio first and politely ask whether it would be alright to bring around your portfolio and perhaps have a chat with the HR about it. Some will say no, but with some luck others will allow it. I think I got 4 casual interviews with different studios just chatting with the HR/Art director and looking over my portfolio. None of them resulted in a job because my folio wasn't particularly good at that point, but they remembered me when I sent in updates which was is huge advntage in the job getting stakes. At least assuming you're able to come off as a decent sort of a person. Even if you get turned down you've touched base with the company and depending on the structure this might help your chances too.

    Now caveat. This was in Melbourne, Australia about 6-7 years ago so things are a bit different these days. Still, I don't think there's any reason why it's not worth trying it now. As long as you're polite there's nothing much negative that could come of it.
  • pior
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    pior grand marshal polycounter
    Exactly - you did it the very proper way, using common sense and asking first if it is okay to drop by for an appointment. That's totally valid, especially for locals or people happening to be close by at the time!

    But driving there and THEN ask to see someone would make no sense...
  • Mezz
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    Mezz polycounter lvl 8
    Seraph wrote: »
    I actually just came out of a good lunch conversation with our HR on this very topic. Desperation is rarely a good thing. In many cases our HR said it seems like you've sold yourself short, and you look unprofessional. Now she was referring to people showing up, or saying things like "I'll work for free, or I'll work 90 days without payment and you can evaluate me!"

    A bit different than the question the OP was asking about, but I thought this was actually a really interesting point--my dad has suggested a few times that to get my foot in the door at a studio, I should offer to intern for free for a few months, and then if I prove myself, hopefully get a job. And I was always very hesitant, cause I wasn't very sure of this approach.

    So do other people agree? Is this selling yourself short/a bad idea?
  • RexM
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    Selling yourself short is the worst thing ever.

    It shows a lack of confidence in your skills and also a lack of understanding in regards to how the industry works.

    Looking at your animations alone, you don't need to sell yourself short at all anyways.

    You should put a different title in your portfolio, like character artist/animator. A specific title like that will get your portfolio to end up in the results of more relevant searches.
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