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Flash Portfolio?

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Moosebish
polycounter lvl 12
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Moosebish polycounter lvl 12
I'm graduating soon from school and I've started putting together a portfolio. From what people tell me, I made a mistake by going with a flash based site. But most of the reasons they tell me not to use a flash site I've been able to work out (like viewing and downloading the full res pictures.)

I was just wondering if it is a cardinal sin to have a flash based portfolio?

If not, are there are good ones anyone could link me so that I could take some notes from it?

Here's what mine looks like right now: www.Chrisofalltrades.com (note: it is still very much a work in progress. Nothing is set in stone yet.)

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  • sprunghunt
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    sprunghunt polycounter
    Moosebish wrote: »
    I was just wondering if it is a cardinal sin to have a flash based portfolio?

    It's not the end of the world but if you're not trying to sell your flash experience then why use flash?
  • Bibendum
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    Flash is the worst thing to ever happen to web design.
  • aesir
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    aesir polycounter lvl 18
    It's definitely not a cardinal sin. Your site was very viewable for me and worked fine.

    People avoid it because occasionally people run noscript or have flash disabled. Or sometimes there are bugs on different browser types. Or sometimes the flash is really heavy, or sometimes it's designed in such a way that it really slows down a person's browsing.

    I'd certainly say that a simple web page with no flash is better, but I don't think you need to redesign your site unless you want to.
  • Andreas
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    Andreas polycounter lvl 11
    Yeh your site works fine and loads fast. So no biggie :) Low quality thumbnails though, has that got anything to do with Flash? I like your 'message' feature, neat. :)
  • kaptainkernals
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    kaptainkernals polycounter lvl 12
    Flash is great. But for me, it comes down to how you use it, and if it's actually justified using it.

    Agreed, your site loads fairly quickly, but, in all honestly, there is nothing there that justifies using flash, and there is no functionality present there that cannot be done with html, css and some jquery.

    Considering you made a flash site, i'm assuming you coded it yourself, so you should be able to understand html, css and jquery fairly easily. And create something even more light weight than your current site.

    Rule of thumb, at least for me, if i can do something without using flash, then I do, but if I can't, then I use flash, but never full websites, rather web applications, or interactive elements that reside on a website. For me at least.
  • Sean VanGorder
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    Just wanted to mention that your site didn't load for me on the first try, and took a little while on the second try. That may be a very rare occurrence, but if that were to happen to an art director on his first try to view your site, he may just move on.
  • cholden
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    cholden polycounter lvl 18
    Yeap, cardinal sin. Can't save imbedded images to present to boss as a potential hire. Moving on to next candidate.
  • makecg
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    I hate flash websites with a passion I would never put my portfolio on a flash website. just make a simple html website it's so much better !
  • VPrime
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    VPrime polycounter lvl 9
    Why not just use HTML and java script? Your site can be done 100% in html, there really is no need for it to be completely in flash.
  • chrisradsby
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    chrisradsby polycounter lvl 14
    Skip the flash, seriously. Something is very wrong when the "PORTFOLIO" Header is actually bigger than the images. I mean your images are your portfolio, they should have the main focus.
  • okkun
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    okkun polycounter lvl 18
    yep, what Chris said. Ditch it. Even if it loads fast just the loading bar gives bad vibes. When you're up against 50-100 you want to keep it simple
  • Jon Jones
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    Jon Jones polycounter lvl 18
    Seconded. Hate Flash for the reasons Chris mentioned. Spend time creating assets for your portfolio instead of spending that time in Flash on something that won't really benefit you in any way. :)

    Just looked your site over. Some notes:

    1) Low-quality thumbnails.

    2) Right\left arrows in Environments loop back to the beginning, which is cool. However, I'd suggest the right arrow move onto the Props section instead, then have it loop back to the first environment when it's at the end.

    3) Show your work. You have a lot of objects and textures in the environments and I can't see them up close, which doesn't give me much to work with when I'm evaluating your art. It almost makes me wonder if someone else made the props and you just assembled the scenes, since those props aren't actually in the props section.

    4) The right\left arrows between Environments and Props totally break consistency. In Environments, the Right\Left arrows are on the left and right sides of the image, and they stay in the same place when you click them. In Props, for some reason they're side by side to the right of the image in a large amount of blank whitespace, and when you click Next, the buttons move and I have to move my mouse again to click it. It's less pronounced between the payphone and the pillar, but it still moves and that's kind of annoying.

    5) You have a dot com... host your resume there. Linking it to a file in Dropbox is just weird, and for all you know it could disappear one day at random.

    6) You have a huge amount of blank space on the resume page and have a scrollbar in place that only shows two more lines of text. The formatting here just feels weird.

    7) Don't have a contact form, especially not in Flash. No one's going to use that. Just have a blurb about yourself and a proper email address link, which is the standard.

    Hope that helps!
  • gsokol
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    people dislike flash websites mainly for 2 reasons - waiting for it to load - yours loaded in like 2 seconds for me...so not an issue, and if they don't have the flash plugin or whatever.
  • sprunghunt
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    sprunghunt polycounter
    Jon Jones wrote: »
    5) You have a dot com... host your resume there. Linking it to a file in Dropbox is just weird, and for all you know it could disappear one day at random.

    Also I couldn't see the website because dropbox is blocked by our work web filter.
  • throttlekitty
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    gsokol wrote: »
    people dislike flash websites mainly for 2 reasons - waiting for it to load - yours loaded in like 2 seconds for me...so not an issue, and if they don't have the flash plugin or whatever.

    Not being able to link people to images is a big downside. Giving someone directions on how to navigate to something in a flash site is silly.
  • pior
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    pior grand marshal polycounter
    Don't do it.
    Also, a Flash portfolio made from scratch like that sends the bad vibe that the applicant wasted time building it, instead of getting more portfolio pieces done.
  • makecg
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    my favorite platform is wordpress it does anything you want it to. but it takes a little time learning it.
  • Slum
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    Slum polycounter lvl 18
    I'm just going to go ahead and link this again.

    http://www.peperaart.com/

    Best game industry artist portfolio site around. Name/description/contact info at the top. A bunch of images, with your name on them. Done! You could literally build this in microsoft word and save as HTML and be done. All the flashy loading/rollover stuff in a portfolio is nothing less than obnoxious.
  • Rojo
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    Some people (like myself) don't even bother installing browser plugins anymore, now that most websites offer HTML5 compliant versions. So we aren't going to see anything, period.

    You should, at the least, make a simple HTML page to serve if Flash isn't detected. But if you're going to put the effort into that, you should just focus on making a proper HTML site.
  • Kwramm
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    Kwramm interpolator
    what's so special about your site's design that it requires flash...am I missing something?

    pior: thanks for saying out loud what I've been thinking all the time :)
  • Snowfly
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    Snowfly polycounter lvl 18
    One of my main criteria these days is, "Can you view it on an iPad?", which really just means, Go for the lowest common denominator...HTML5 all the way, especially with both Microsoft and Apple pushing for a plugin free web in the near future.
  • Snacuum
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    Snacuum polycounter lvl 9
    pior wrote: »
    Don't do it.
    Also, a Flash portfolio made from scratch like that sends the bad vibe that the applicant wasted time building it, instead of getting more portfolio pieces done.

    That's an interesting thought to have. I mean if somebody enjoys doing a good job of something, then it should not reflect poorly on them... especially when it is their own time and money.

    By extension, wouldn't it also be easy to assume that somebody with a life would be a poor worker with bad priorities because they would have "wasted time" playing a game, watching a show, reading a book, or socialising with somebody? Is it assumed that somebody with killer art simply wouldn't find interest in doing anything else at any other moment.

    I'm not defending flash though, it's a bad choice for pretty much all the reasons above.
  • eld
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    eld polycounter lvl 18
  • eld
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    eld polycounter lvl 18
    This beats flash every time:
    Super portfolio of mr badass artist
    
    <img src="portfoliopiece1.jpg"/>
    <img src="portfoliopiece2.jpg"/>
    <img src="portfoliopiece3.jpg"/>
    <img src="portfoliopiece4.jpg"/>
    <img src="portfoliopiece5.jpg"/>
    
  • Jeff Parrott
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    Jeff Parrott polycounter lvl 19
    Spend more time on art and less on the website junk.

    Something like http://www.dropmocks.com/ is easy or just use a blog based site to simplify things.
  • greevar
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    greevar polycounter lvl 6
    Presentation is important when creating a portfolio, but flash is generally considered bad presentation. Very few people ever really make a great flash site and many rarely make it so it doesn't have any technical issues.

    HTML5 and CSS3 are your friend. They're lightweight and offer very good presentation possibilities. Every modern browser is at least competent in them and the people you want to see your folio will likely be using a modern browser. Just avoid video and audio in HTML5 at the moment, not all browsers support it yet. Make a Youtube video and embed it or create an animated PNG if you need a turnaround.
  • EarthQuake
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    Snacuum wrote: »
    That's an interesting thought to have. I mean if somebody enjoys doing a good job of something, then it should not reflect poorly on them... especially when it is their own time and money.

    By extension, wouldn't it also be easy to assume that somebody with a life would be a poor worker with bad priorities because they would have "wasted time" playing a game, watching a show, reading a book, or socialising with somebody? Is it assumed that somebody with killer art simply wouldn't find interest in doing anything else at any other moment.

    I'm not defending flash though, it's a bad choice for pretty much all the reasons above.

    If you have a killer portfolio and some flash on your site its not a big deal. More often then not though, people with flash websites tend to have pretty sub-par work. If you're more interested in doing web design than game art, go get a graphic design job. If you're really interested in game art, it should show in your portfolio IE: look like you've spent more time on your ART than your website. This has nothing to do with "having a life" or anything like that. Your portfolio should focus on your art, not your website design skills.

    But yes, if you're a struggling artist unable to find a job, you have sub-par work, and you're spending most of your time playing video games and partying with your friends, that also does reflect poorly on you. - Just to be clear.
  • Andreas
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    Andreas polycounter lvl 11
    jeffro wrote: »
    Spend more time on art and less on the website junk.

    Something like http://www.dropmocks.com/ is easy or just use a blog based site to simplify things.

    How well you present your work is almost as important as the work your presenting. Time should be spent on it.
  • EarthQuake
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    Andreas wrote: »
    How well you present your work is almost as important as the work your presenting. Time should be spent on it.

    Yes, but more in regards to your lighting, rendering and presentation of your actual art assets, not your website. Often times the best portfolios are the absolute simplest portfolios as well.
  • ericdigital
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    ericdigital polycounter lvl 13
    I can't drag pics to my desktop :(
  • Bibendum
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    Andreas wrote: »
    How well you present your work is almost as important as the work your presenting. Time should be spent on it.
    Spending a lot of time on a portfolio page doesn't make it good. In fact the quality of your portfolio page is usually inversely proportionate to the amount of time you spent on it.

    Anyone with a convoluted portfolio design is doing themselves a disservice because they're basically advertising their inability to both identify the point of their portfolio (THE WORK) and that they can't grasp the concept of usability or anticipate how people view/use their work (not talking about this guy specifically, but bad portfolio designs in general)

    This is really an area where less is more and simpler is always better, and that doesn't just mean the layout but also how you implemented it. Flash is NEVER the simplest way to present your work.
  • Snader
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    Snader polycounter lvl 15
    Snowfly wrote: »
    Go for the lowest common denominator...HTML5 all the way

    I get your point, but that's not exactly great advice either. HTML5 is hardly set in stone yet, nor is (the often simultaneously recommended) CSS3. If you wanna go towards the lowest common denominator, use HTML4, CSS2, and not even the fancy stuff. Also, test the shit out of it on many mobile devices.

    Using a flash plugin here and there isn't bad, if it's implemented nicely. For instance you could have a static image in the HTML, and then overlay it with a turntable video or something.

    But the site should be 100% usable and functional without flash. "Progressive enhancement" is what it's called. Rather than have an awesome site (for modern browsers) that breaks to 'decent' on low-end devices, have a good site for those devices, and then awesomify for the high-end things.

    Here's a read: http://www.alistapart.com/articles/understandingprogressiveenhancement


    Personally, I rather dislike Paul Pepera's site... it seems TOO thrown together and simple. I'd advise something like http://www.brameulaers.com. instead. Still dead simple to make, but a bit nicer to navigate IMO.
  • Andreas
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    Andreas polycounter lvl 11
    Bibendum wrote: »
    Spending a lot of time on a portfolio page doesn't make it good. In fact the quality of your portfolio page is usually inversely proportionate to the amount of time you spent on it.

    No.

    Large amount of time spent does not = convoluted

    In fact it can be the inverse ;) Things are simplified and streamlined over time and iterations.
    EarthQuake wrote: »
    Yes, but more in regards to your lighting, rendering and presentation of your actual art assets, not your website. Often times the best portfolios are the absolute simplest portfolios as well.

    Most definitely true.
  • Bibendum
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    Andreas wrote: »
    Large mount of time spent does not = convoluted
    It pretty much always does, simple sites don't take large amounts of time to make.
  • Andreas
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    Andreas polycounter lvl 11
    No, it doesn't. I've streamlined my portfolio site over several years, moved information into less tabs, re-arranged art to be better categorized, edited any large pieces of text to be easier to read, or flow better, etc.
  • Mark Dygert
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    If it doesn't need to be more complicated, then why make it that way. Seriously a link to a flickr gallery would work just fine.

    So does:
    PhotoShop > Automate > Web Gallery
    www.carbonmade.com
    www.wordpress.com
    www.behance.net
    www.shownd.com
    www.portfoliosfriend.com
    www.crevado.com

    As others have said if you're spending more time on your portfolio than making art something might be wrong. On the other hand if you're building a site for yourself, hosting tutorials, running a useful blog, offering online classes and training then yea put some time into your site, but for the purpose of shopping around for a job it doesn't matter so why put mountains of effort into what doesn't matter?

    Common mistakes:
    Flash website?
    Business cards?
    Bedazzled DVD cases set to every big name studio?
    Resume with 7 paragraphs dedicated to Doug's Lawn Care on it?
    Graduating GPA in big bold 72pt type?
    Modeling demo reel, with crazy fast turn around, in a non scrubable format?
  • Bibendum
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    I guess you got me man, your one personal experience disproves the idea that complicated sites usually take longer to develop than simple ones.
  • Snader
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    Snader polycounter lvl 15
    In terms of creating, perhaps it takes longer to make convoluted sites. It terms of making the simplest work without any excess, designing can take quite a while. It's quite hard to make things simple. Especially if you have lots of different information to show.

    Compare it with making a 3D model. Getting rid of every last inefficient polygon is a hefty task.

    Edit: also, here's a real website as an example. It's just a simple bunch of images, but it was quite complex to make it simple and smooth. Also, check out through how much trouble Alec Moody is going to make it work, and that site's not complex either.
  • Bibendum
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    The simplest site you could make is what eld posted. Contact info and a column of images, doesn't even have a stylesheet.

    The more you expect your site to do, even if it's just a matter of getting images to sort/display a specific way at different resolutions and across different devices like in Alec's case, the more problems you run into. At this point your site turns into something that is functionally complex, but has a simple layout, which is not the same thing as having a simple site.

    Maybe I've explained this in a piss poor way but I don't understand why this is such a difficult concept to grasp. Maybe it's the "long time" part that is tripping everyone up because it's a relative term.
  • EVIL
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    EVIL polycounter lvl 18
    I have disabled all flash, as have many others I know. Nice way to disable those annoying flash ads. If you want your site to be as view-able to as many people as possible, don't use flash, go as vanilla as possible, html+css. No bullshit!
  • Snader
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    Snader polycounter lvl 15
    @bibendum: no it's because we're viewing it from the end-user perspective, while you're viewing from the buiding-process side. I get your point though.
  • xvampire
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    xvampire polycounter lvl 14
    anything that easy to upload and create thumbnail automatically :D. and of course, right-click save as allowed

    im wondering how to create CGhub-like dynamic thumbnail ,,,,
  • Andreas
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    Andreas polycounter lvl 11
    Modeling demo reel, with crazy fast turn around, in a non scrubable format?

    That is my favourite kind of reel :(
  • Rick_D
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    Rick_D polycounter lvl 12
    Slum wrote: »
    I'm just going to go ahead and link this again.

    http://www.peperaart.com/

    Best game industry artist portfolio site around. Name/description/contact info at the top. A bunch of images, with your name on them. Done! You could literally build this in microsoft word and save as HTML and be done. All the flashy loading/rollover stuff in a portfolio is nothing less than obnoxious.

    he hit a few things right but i still think http://www.brameulaers.com/ is fantastic
  • passerby
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    passerby polycounter lvl 12
    the exact same site could be made in html, css and jquery, expect it would work better since you could link directly to images and it wouldn't relie on plugins.

    but really just having your basic info at the top and a ton of images works best anyways.
  • ambershee
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    ambershee polycounter lvl 17
    Slum wrote: »
    I'm just going to go ahead and link this again.

    http://www.peperaart.com/

    Best game industry artist portfolio site around. Name/description/contact info at the top. A bunch of images, with your name on them. Done! You could literally build this in microsoft word and save as HTML and be done. All the flashy loading/rollover stuff in a portfolio is nothing less than obnoxious.

    I disagree that this is a good example. It needs thumbnailing, as the site takes ages to load all the images and you have to scroll through everything whether you like it or not. I am also unsure as to why it take so long for the background to load, and why it isn't there before the images are.
  • ZacD
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    ZacD ngon master
    @ambershee, what are you talking about? There's no background, it took like 3 seconds for the for every image to load for me, which I don't mind because they are massive, I'd rather scroll through 20 images of your best work than go through 5 thumbnails with 4 pictures each going back and forth.
  • passerby
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    passerby polycounter lvl 12
    @ambershee according to the site debugger on my browser the whole site loaded in 1.1 seconds which is pretty good for a site with so many high res images, also in that site you don't have to actively browse and click threw to different pages so that is a 1 time loading time.
  • Andreas
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    Andreas polycounter lvl 11
    I kind of agree with ambershee. I don't like sites where JPEG's have been dumped in a row. Sure its fast, but give me structure. Create a page for each game/project you've worked on. I think that's something that Bram does really well on his site.
  • ambershee
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    ambershee polycounter lvl 17
    @ZacD - Yes, there is no background. However it appeared white for a good 10-15 seconds before going black, obscuring the text (and header images) completely. After first load it's been cached.

    The entire page took about a minute to load or more. I'm in the office right now, and it's not as if I'm on a sub-par connection (nor are there issues with this machine). It's possible it's considerably slower down to geographical differences, but I wouldn't expect it to be so profound.

    In any case, I don't want to scroll through reams of content. I want to be able to pick out the images that interest me most. 1/4 res thumbnails can do that quite nicely. Scrolling is far worse than clicking.
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