Hello everybody !
It's in the midst of this hot summer night and with Nekrogoblikon's latest album pumping through my ears that I finally let myself showing what I'm currently working on.
This time, 2 char, a fight scene, with some fx and such, but as always it's low poly and usable in game. I think this'll be the final pose. All the texture need to be done apart from the normal, but everything else should be final so far. I may go back in maya to smooth some of the skin due to my poor skinning. Total polycount is about ~19k, each char are 5-6k, rest is environment
Anyway i'm wondering, does anyone know a good method to learn how to create alpha hair ? I know there's the cool varga tutorial out there, but so far his method hasn't really been helpful to me
I really need to put a lot of work on those texture right now, as well as redoing that crappy lightning strike ;3
Comments and crits are more than welcome, friends !
Replies
I love how you got the ice to look.
Can't tell if she's just landing, or if she's getting ready to jump back. It feels very static.
I think having both feet planted makes it feel to concrete.
I think his tex is too plain too. Looks like stone maybe. But the ice around him is so lush and has great colors. If he's made of ice it just doesn't match. Everything in the scene has great colors but he is just plain.
Thanks for the feedback guys, really important
Just a screengrab from marmoset, god I love this soft. Next i'll be making a nice little pedestal with lightnings and shit, afterward I'm probably gonna start texturing the demons. As he doesn't have many material I'll have to figure out how to do, it'll be pretty quick.
Stay around and listen~
If I may quote William Congreve, " Hell hath no Fury like a woman scorned"
Now I can finally start working on my reel ;s