I am currently working on this little environment in udk. I wanted to get it shaped up a little before making a thread so here it is so far(Trees, Grass and fire particles are used from udk for now).
this is looking wicked man. I really like what you have going on with the terrain in that 1st shot. right now there is no focal point, maybe use some highlights to guide the viewers eye. the image is also really dim right now too, which is making it bland/washing it out. maybe something like this?
Not too shabby. Careful with your diffuse though, you don't want too much of a range of black to white or things start getting noisy, main offender being your rock textures.
Are those vines hanging from your tree painted in? They seem to have a black outline. Hard to tell if they are painted in or is that from the alpha? They stand out compared to the leaves.
I think that your colors might be a bit too saturated, at least for my taste. I always try to slightly desaturate the colors just a bit. It makes it feel less whimsical and more real. That is if you are not going for whimsical, in which case disregard this post. Looks good by the way.
Replies
Nice textures.
The terrain in foreground is udk's terrain and those high mountains are static meshes done in maya with tileable textures.
I am going to rework some of the assets after a friend suggested I should get more into Zbrush. So here are a couple of new assets.
Update
Can you show close up/wires of your flowers? They look great.
but add some mountains in the background.
Are those vines hanging from your tree painted in? They seem to have a black outline. Hard to tell if they are painted in or is that from the alpha? They stand out compared to the leaves.