Hi all.
A friend and I are getting to grips with UDK, 3Ds Max and ZBrush, and I'm wondering if anyone can shed some light on what an acceptable poly count for models is. I realise this is a question that can have varying answers, so for the moment I'd like to constrain the answer to character models. We're trying to develop a Diablo II, Titan Quest type game, if that is of any help.
Thanks very much!
Replies
http://dev.polycount.com/forum/showthread.php?t=43503
http://www.polycount.com/forum/showthread.php?t=45392
http://dev.polycount.com/forum/showthread.php?t=43482
http://www.rsart.co.uk/2006/11/20/how-many-polygons-in-a-piece-of-string/
http://www.rsart.co.uk/2007/08/27/yes-but-how-many-polygons/
@renderhjs: Sage advice, I guess time will tell At least I get more experience that way
@Rick Stirling: Thank you for the articvles, very interesting read, and I had a feeling thats the sort of answer I was going to get
Thanks again guys, you've been most helpful!