Are there any big differences between Polygon Cruncher and Meshlab? I didn't exactly want to bust out the money for polygon cruncher if meshlab does essentially the same thing.
Meshlab does a great job, but does not support undo so you literally have to try it, delete your model and start again to iterate. Painful, go with any other solution besides Meshlab if you have the choice and it gives you the same quality optimization.
Meshlab does a great job, but does not support undo so you literally have to try it, delete your model and start again to iterate. Painful, go with any other solution besides Meshlab if you have the choice and it gives you the same quality optimization.
but...
it does support layers, so what I do is just duplicate my original layer a few times, then hide all but one, and lock the original. lets me fiddle with settings, etc.
view menu > layers dialog
right click on the first layer and select duplicate.
not sure, but I think that even if the layer is hidden and locked it still has to be kept in memory, so i usually just duplicate a few times, or if i'm decimating then ill duplicate incrementally as I go.
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So if you have Max, ProOptimizer it is, if not, MeshLab will do just fine.
how does it handle multi million poly models?
but...
it does support layers, so what I do is just duplicate my original layer a few times, then hide all but one, and lock the original. lets me fiddle with settings, etc.
Very well, the most I tried was around 8 million.
right click on the first layer and select duplicate.
not sure, but I think that even if the layer is hidden and locked it still has to be kept in memory, so i usually just duplicate a few times, or if i'm decimating then ill duplicate incrementally as I go.
thanks that sounds like more than enough for what i need. will give it a look