Hey everybody,
Let me preface this by saying that I don't know all that much about 3Ds MAX.
That said, I'm trying to export models from 3Ds Max to Maya including Bones, Textures, Materials and Animation (though I wouldn't mind losing that). The problem right now is that while the geometry and UVs export correctly, the shaders that I end up with in maya are 1) all phong and 2) have lost their texture links so I have to go in and manually relink them.
I have about 50 models with about 1000 maps in between them that I have to do this for so my question now is: Is there a way to get a model from Max to Maya with the texture links and materials intact as well as the bones and bone weights? Basically I'm looking to get to the point where there's no difference between the object in Max and the same object in Maya. Like I said, I wouldn't mind having to give up the animation that already exists on them.
Hopefully the hive mind can come to my rescue
Replies
3Ds Max 2012 - FBX version 2012.1
What is Collada? The website doesn't really go into details about the capabilities or limitations of the format...
So does the FBX format just simply not support material and texture export/import? If it doesn't, what format does? Maybe I can do something where I export the model, bones etc via one format and the materials and textures via another format and then recombine them in maya?
EDIT: Found this http://area.autodesk.com/forum/autodesk-3ds-max/autodesk-3ds-max--3ds-max-design-2012/send-to-maya/
Apparently, "Send to" is just a one click FBX ex- and then import as well.