Hi all, I've made some bakes in Max, and textured my asset completely, now I need to step back and redo the bake inside of Maya.
Only problem is, the cage I used for my bake in Max was very specific, and I want to be able to import this as an OBJ and use it as the envelope in Maya....question basically, is this possible?
(Yes I could obviously redo the cage, but then the normals/AO won't line up with my texture work... hard to explain).
Thanks guys.

Replies
For the most part, the auto cages work just fine in Maya, it doesn't do ray bending, it's just a search limiter.
Make sure you don't have 'delete envelopes after bake' option checked