Hi all, I've made some bakes in Max, and textured my asset completely, now I need to step back and redo the bake inside of Maya.
Only problem is, the cage I used for my bake in Max was very specific, and I want to be able to import this as an OBJ and use it as the envelope in Maya....question basically, is this possible?
(Yes I could obviously redo the cage, but then the normals/AO won't line up with my texture work... hard to explain).
Thanks guys.
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Replies
For the most part, the auto cages work just fine in Maya, it doesn't do ray bending, it's just a search limiter.
Make sure you don't have 'delete envelopes after bake' option checked