Hello to everyone in polycount

My name is Anton, I've only just joined this forum so I can share my works with everyone and hopefully get some feedback to help me out.
I've been working on a personal project and I would love to share my progress with all of you. This model is a pair of night vision goggles ispired by the design of the Eyeclops goggles :
http://tipsfamilia.com/wp-content/uploads/2009/01/eyeclops-night-vision1.jpg
I have no idea if these are even real nv goggles or just a novelty toy, but I just think they look awesome, so I decided to make my own version of them.
Here I have the highpoly model that I will use to bake the detail into the game mesh. It's still WIP so feel free to post any suggestions or critiques. Any comments are more than welcome.




Thank you
-Anton
Replies
Today I want to share with you a new character model I created for Lukewarm Media's upcoming "Primal Carnage" title. This on is a "Pyro" character class somewhat like the one in TF2 but with a different attitude. Eventually this character will also have a flamethrower as his main weapon, for now it's just whiskey :P I hope you all like it. Thank you.
7461 Tris, 2048 textures for head and body
Modeled Highpoly in Zbrush, Lowpoly (5520 tris) in Maya; Baked with xNormal; Textured in Photoshop and presented in Marmoset toolbag
Hope you guys like what I came up with Thank you
Thank you
I hope you all like it, let me know what you think Thank you
I LOVE YOU
@uohm: The jewel has transparency as post otherwise it's composited from different passes rendered out of zbrush
Link to my blog for more stuff
Thanks a lot for your comments, I'm really sorry to take so long to respond, been a crazy week. I hope yours has been nice