Home Technical Talk
The BRAWL² Tournament Challenge has been announced!

It starts May 12, and ends Sept 12. Let's see what you got!

https://polycount.com/discussion/237047/the-brawl²-tournament

3ds max : reproject a normal map on a different uv set ?

greentooth
Offline / Send Message
Noors greentooth
Hi !
For a specific project, i will probably have to reproject an existent normal map to a new uv set, where the uv shells could be rotated/flipped/scaled etc...
Do you know a way to do that in max ? A simple render to texture won't work fo' sure.

I've found that for maya :
http://www.mentalwarp.com/~brice/normal_shader.php
I guess my dev could take a look to make it for max, but maybe there's already solutions around here ?

Thanks !

Replies

Sign In or Register to comment.