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3ds max : reproject a normal map on a different uv set ?

greentooth
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Noors greentooth
Hi !
For a specific project, i will probably have to reproject an existent normal map to a new uv set, where the uv shells could be rotated/flipped/scaled etc...
Do you know a way to do that in max ? A simple render to texture won't work fo' sure.

I've found that for maya :
http://www.mentalwarp.com/~brice/normal_shader.php
I guess my dev could take a look to make it for max, but maybe there's already solutions around here ?

Thanks !

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