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Can you bake a mental ray shader to a texture?

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nervouspixels polycounter lvl 14
Can you bake a mental ray shader to a texture?

Basically I want to create a really fancy MR shader, then throw some ambient GI lighting in and bake out texture map from this to use as a diffuse pass on some low poly stuff... Anyone know of a tut, or how to do something like this?

I'll take an answer in either maya or max...

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