Hey everyone, I was creeping through CG Tuts, and Chris Tate has a tutorial coming along about modeling the Team Fortress 2 sentry gun. Unfortunaltey it is not all up, so I figured, he gave out great reference material to download, given this I went about the model using my own workflow to see what I could achieve on my own.
I have a few questions , regarding my progress. I have been blocking it out using primitives mainly, you will see this in my screens. Is this a effective way at modeling, or will I have trouble with Unwrapping, AO, and Normal bakes with underlying geometry, and faces?
Here are a few screens on my progress, please, comment, and help me get through this the right , and easiest way.



Take note, this is early, and I have not taking time for detailing or even smoothing edges at this point. This is basically just a " Is this a correct way of doing this" type of WIP.
Also, I don't know if he is, but if ya are on here Chris, or Ben, thankyou for all the great tutorials, they have helped me out so much. :P
Replies
I haven't had any trouble with UV's or bakes using that workflow, though, just like any other bake, you'll have to painstakingly go through and make sure you don't have any geometry on the inside (as that will generate ugly black spots in AO and wonky spots in the normal) or overlapping UVs or n-gons or any of the other things that can be problems in your bakes no matter what your modeling workflow is.
Looking pretty good so far.
Alright, I am relieved to hear this is a alright workflow, and yah this will be game ready, I was planning on doing a high poly, and normal maps, and all that nice stuff. So I am happy there wont be too many problems with mapping if I am careful.
Thankyou for the reply Tony =D
Concept :
Otherwise progress seems good so far, just watch how many sides some of those cylinders have, some of them have a lot more than necessary.
.. Is my workflow wrong ?
Thankyou for the progress update critique though, I am happy this is coming along nice, I want to actually finish this, unlike most models I attempt.
N88tr, well.. I have a feeling the tripod will give me a little hassle, so I may take a easier approach at it. I am just trying to get the upper part modeled, then I will work on the base, then see what happens in zbrush for details =D