Hi everybody
I`m going with Ostrheinsburg Chapel from Soul Calibur.
http://soulcalibur.wikia.com/wiki/Ostrheinsburg_Chapel![reflist.jpg](http://img854.imageshack.us/img854/5474/reflist.jpg)
I want to make it look more like a ruined temple, Uncharted style.
I like that original Chapel is floating in the skies, i`ll try to keep that feeling.
Here`s a quick blockout, just to show that i`m in
![:) :)](https://polycount.com/plugins/emojiextender/emoji/twitter/smile.png)
![blockout01.jpg](http://img836.imageshack.us/img836/7561/blockout01.jpg)
Replies
You start late so keep it up a good pace.
Like your blockout, it is better than my. Wish you good luck.
I worked on the blockout a little, here`s some bigger screenshots.
Original scene is in 3d, not just flat 2d image, so I want to make my scene look nice from any angle
Stange looking thing in the back symbolizes big tree and lianas
Does anybody know how to hide UDK interface elements?
to turn the hud off just bring up the console with tilde "~"
and type in "tooglescreenshotmode" or something like that. you should get a hint from udk.
cheers! keep trucking it
Now I`m working on hipoly models. Everything will be done with instsnces,
so i need to make only few elements for each architecture type.
I should work faster now, so little time left
Fantastic scale going on here.