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So where did you learn your skills?

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So that's right, where did YOU learn all of your 3D, 2D skillwizz?

I'm a college student, studying Digital Arts and Entertainment in Belgium.
This is their site: http://www.digitalartsandentertainment.com

But I'm more interested in where you guys all learned it!

I'm the sort of person who doesn't do well if not pushed, which is why I'm searching to study further.

Problem is, I don't know which schools are good and which aren't,
or affordable...
So please, help me out here :D

Replies

  • bounchfx
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    bounchfx mod
    polycount!

    but technically I gave all my money to the art institute instead :(
  • Charlottje
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    Haha Very loyal, bounchfx :D
  • DrunkShaman
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    DrunkShaman polycounter lvl 14
    Learned how the tools work and some what OK drawing and 3d stuff as per PnP crits?

    Digital Tutors. And still learning.

    Learning how to improve art?

    Conceptart.org, GA.org, PC.com and shit load of reference books along with one classic human anatomy for artist book.

    Learning how to program games?

    Books.
  • Lord McMutton
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    Lord McMutton polycounter lvl 17
  • Zipfinator
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    Zipfinator polycounter lvl 9
    Mostly Polycount, personal experiments and random write ups or mini-tutorials around the internet. I'll be attending Futurepoly starting later this month though and I plan to do some learning there too!
  • leilei
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    leilei polycounter lvl 14
    joan of arc taught me at home lol


    Well on a serious note, it's mostly trial and error. Blender tutorials for the most part aren't very useful for techniques, except for clearing up the sometimes cryptic interface.

    Also crits here have helped too, but some really influential things helped:

    - xcloud korean character pdf file. can't read it but you can see it!
    - That one topology edgeflow head picture
    - a wild cholden
  • Charlottje
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    Zipfinator: What's Futurepoly?
  • nick2730
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    bounchfx wrote: »
    polycount!

    but technically I gave all my money to the art institute instead :(

    HA exactly, same here
  • Justin Meisse
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    Justin Meisse polycounter lvl 18
    i had paintshop pro and figured out how to paint quake skins, that led to me working on some mods - so mostly stuff around the internet. Polycount helped out too
  • vcortis
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    vcortis polycounter lvl 9
    Through trial and error and the internet. Hate to say it man but in order to make it into this field of work you can't be the type of person who needs to be pushed to learn. You have to constantly be keeping up with new tech and workflows and be proactive.

    That is unless you're just amazingly awesome prodigy child who somehow already knows everything there is to know.
  • Wells
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    Wells polycounter lvl 18
    polycount

    and then all the cool dudes at Iron Lore
  • aajohnny
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    aajohnny polycounter lvl 13
    Trial and error. I learned a lot from experienced friends.
  • Swizzle
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    Swizzle polycounter lvl 15
    I learned all I know from playing with 3D software and looking at other people's stuff on the internet. A very healthy dose of traditional art training also contributed.

    And vcortis is right; this isn't exactly a field you can succeed in if you don't have the ability to push yourself. From my experience and judging from what I've heard others say, 3D schools and teaching are basically crap right now. You can learn more by getting online and checking out tutorials, Polycount and practicing than you can by having some guy give you an assignment you don't actually want to do.

    If you really want to push yourself to learn, forget about focusing on 3D and instead look into hardcore traditional art schools. The only thing traditional art won't teach you is how specific programs work; all the other skills can transfer almost directly over.
  • low odor
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    low odor polycounter lvl 17
    bounchfx wrote: »
    polycount!

    but technically I gave all my money to the art institute instead :(

    QFT
  • Zipfinator
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    Zipfinator polycounter lvl 9
    Charlottje wrote: »
    Zipfinator: What's Futurepoly?

    It's a small program that a few of the artists from ArenaNet started early last year. Here's their site. I'll be taking the Professional Program which is all of their modeling and texturing classes along with a few concept art classes that you attend over 3 or 6 months depending on what works for you and it's only a few thousand dollars. It's mostly focussed on Environment Art, but if you're interested in Character Art they have a few specific classes taught by Stoofoo on that.
  • Skamberin
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    Skamberin polycounter lvl 13
    I didn',t I forgot everything I know. But before that it was mostly from online tutorials and polycount and a bit of "polish" in school.

    Need a trad-art foundation though, everyone seems to have one, I want to join the club.
  • Charlottje
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    Zipfinator: Only a few thousand dollars... haha oh dear. I did look at the site, it looks amazing. I'm definitely glad there's an online program available. Flying over to the States for a 3 month program isn't very realistic and international-friendlier.

    Though I'm starting to appreciate my school more and more as I look up fantastic schools with their enormous tuitions. A 5k grant just isn't going to cut it if you have to cough up 25k. How do they even have students? :'D
  • Nick Carver
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    Nick Carver polycounter lvl 10
    In terms of learning the basics of asset creation, the game art forum on CgTalk, then CGChat were where I cut my teeth. I was always a bit scared of Polycount back in the day!

    Then, once I'd managed to fluke my way into the industry I just tried my best to learn from better artists around me. I'm still doing that on a daily basis.
  • Racer445
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    Racer445 polycounter lvl 12
    entirely self taught with help from friends. never had a formal art class in my life.
  • Entity
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    Entity polycounter lvl 18
    Kolby's old forum, even before tweak :)
  • Zipfinator
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    Zipfinator polycounter lvl 9
    Charlottje wrote: »
    Zipfinator: Only a few thousand dollars... haha oh dear. I did look at the site, it looks amazing. I'm definitely glad there's an online program available. Flying over to the States for a 3 month program isn't very realistic and international-friendlier.

    Though I'm starting to appreciate my school more and more as I look up fantastic schools with their enormous tuitions. A 5k grant just isn't going to cut it if you have to cough up 25k. How do they even have students? :'D

    Yeah that's partly why I chose to go to Futurepoly after spending some time learning on my own. I don't want to spend $80,000 at one of the 4 year schools, especially when I can learn on my own and a degree isn't necessary and especially when nearly everything I hear about those $80,000 schools is bad. I see Futurepoly as more of something to expedite my learning.

    What school do you go to? Sounds like you found something somewhat similar in Belgium.
  • Charlottje
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    I put the link on top (and fixed the link hihi). It pretty much covers all questions and image-neediness.
    But that would be a lame post, so I'll summarise for convenience.

    I got to DAE @ Howest in Kortrijk, Belgium. It pretty much covers everything: 2D-skills, 3D-skills, animation, etc. I'm currently in my second year and our exams ranged from making shaders to game characters to drawing modelsheets. You have to work hard to be good, but the best of our school aren't half-bad :)
    There's of course the 50% who suck, but that's their fault for not working hard enough, imho.

    Belgian students only pay 'bout 580 a year. :3 They opened up an international option this year.


    I started looking up schools, and I have to say, it would be cool to go to Ringling. You can always dream, right? :D

    But I'm starting to get the picture, most are self-taught. Which does motivate me to get better.

    By the way, Zipfinator, I was looking up your blog, and I love your paintings. :] But I can't seem to find any of your 3D work. :( Got a link?

    leilei: Got a link for that unreadable pdf? And I'm sorry, but what is wild cholden? :S
  • skankerzero
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    Started at the Art Institute of Dallas but dropped out when I realized I was learning more here.

    Good ol Polycount U.
  • Ben Apuna
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    I went to a local community college where I learned the basics of digital art + traditional art.

    I learned much more at my first job as a game artist, and then even more as a freelance artist. There's nothing like the pressure of a deadline to force you learn what you need to get the job done.

    Of course like everyone else, I've also learned a lot from reading stuff on Polycount over the years.

    So I guess it was a combination of things for me.

    With all the resources and information available online now, I'd say that going to a traditional college or school for to learn digital art or "game art" would be a waste of money and possibly time.

    The basics of traditional art on the other hand would probably be better learned in person at a school provided you have good instructors. Still though, self study is a possible route to take with places like the conceptart.org forums.

    I'll also echo what others have said:

    If you don't enjoy the process of learning new things on your own to increase your skills and knowledge you've got no chance at a long term career in this field since it changes so fast and is so competitive.
  • Neo_God
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    Neo_God polycounter lvl 18
    It's all a real Hodge-Podge, you pick things up here and there the more you do something.

    I would say most of my software knowledge was learned through trial and error.

    The foundation for my modeling and texturing techniques came from people here by looking at their wire frames and flats as well as their WIPs, and back in the day I used to import models from games or PPMs and see how they were put together and textured.

    Anatomical stuff came from a lot of self study. I also took Anatomy classes while in Art School which really fortified my understanding of the body and organic forms in general.

    Elements regarding design, come from anything and anywhere.

    Still learning good methods for more dynamic hard surface stuff though, which I'm picking up bits and pieces from here, as well as messing around with crap in the software.

    Quite frankly I'm sure I'll keep picking up techniques and what not from various sources as long as I do this sort of stuff.
  • hawken
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    hawken polycounter lvl 19
  • Zipfinator
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    Zipfinator polycounter lvl 9
    Charlottje wrote: »
    By the way, Zipfinator, I was looking up your blog, and I love your paintings. :] But I can't seem to find any of your 3D work. :( Got a link?

    Ha, I don't have a blog so I have no idea who's paintings you were looking at... Definitely weren't mine though, I don't really paint. Most of what I have to show in 3D are TF2 items at the moment. Otherwise most of my work has been level design/scene compositing for Source although I've done a bit of modeling for those mods. If you want I can PM you some of the recent stuff I've been working on. It doesn't really belong in this thread though.
  • skankerzero
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    Hawken, can you make a better version of this? I lack the Illustrator knowledge to make it truly awesome.

    Poly_U.jpg
  • Zipfinator
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    Zipfinator polycounter lvl 9
    Hawken, can you make a better version of this? I lack the Illustrator knowledge to make it truly awesome.

    Poly_U.jpg

    We need to get that onto a shirt.
  • ZacD
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    ZacD ngon master
    I do my 3d learnings in between the time I'm browsing porn and polycount.
  • ENODMI
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    ENODMI polycounter lvl 14
    About a year and half ago I was tricked into coming here. Originally I was looking for a school to learn 3d, saw a post about someone graduating from Polycount, thought it might be an accredited school...was wrong. Turns out its full of people like ZacD, which is good I think. If I dont get my first job this year... It's ZacD's fault.

    (Sorry ZacD, but since your post is above mine, Im using you for blame.)
  • daphz
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    daphz polycounter lvl 13
    I WANT A HOODIE WITH THAT ON IT!

    uh, but, I went to school for animation, but the bulk of my learnings come from the interwebs, cruising forums, reading tutorials, and just messing around trying stuff out. Oh and some studio/figure drawing classes didn't hurt either.
  • Vrav
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    Vrav polycounter lvl 11
    Oh yeahhh, me too. Internet, google & all the dudes here at PC. Certain someone gave me a boost a few years back and pointed me here, much gratitude to him. Early on, before I really understood modeling, it was Ben Mathis' vast amount of tips and videos. (:
  • Neox
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    Neox veteran polycounter
    the very first stuff i learned in german forums, later a countrstrike modding community, where i met Hanno who bacame a friend of mine and worked at that time at a small games company in berlin, i was still at school back then, i later joined that company as an intern and we learned some basics there but most of the time we sat in his appartement learning character modelling, based on a video by Irfan Celik, at that time our english was so bad, we didn't understand that timelapsed video actually means its faster than reality so we tried to do it as quick as he did. We didn't even had the tools he was using, later we found meshtools and really catched up quite some speed, but quality was something to come with experience. We later met Irfan in person in L.A. learned further, our ways split - hanno is now at naughty dog and i'm still sitting here in berlin working mostly for german based clients - well yeah thats my sad story boohoo ^^

    But of course i also learned a lot from polycount, even though i entered the forum when i already knew the basics due to years production, but still there was a lot to learn and gather from the great artists around here
  • hawken
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    hawken polycounter lvl 19
    something like this?

    1
    5447884048_6d7a8327eb_o.png

    2
    5447281405_bda99a933b_o.png

    I need to find a better font
  • leilei
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    leilei polycounter lvl 14
  • [HP]
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    [HP] polycounter lvl 13
    Internets, like 99% of the people around here I hope
  • Richard Kain
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    Richard Kain polycounter lvl 18
    I learned everything I know about modeling and animation right here on Polycount, and from various other web portals. I was already fond of traditional sculpting before I started doing it on a computer, but the majority of my technical 3D education was from Polycount.

    For my programming, I took a one-semester course on C# programming from the local community college, and learned the rest from books I had acquired. Now I functionally program in several different languages, for multiple platforms.

    In this day and age, self-teaching is almost a requirement.
  • skankerzero
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    hawken wrote: »
    something like this?

    1
    5447884048_6d7a8327eb_o.png

    2
    5447281405_bda99a933b_o.png

    I need to find a better font

    hell yeah! I love it!

    I'd totally get a PU hoodie!
  • Sean VanGorder
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    I would buy this in a heartbeat.
  • gsokol
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    I learned by giving moneyz to a school for some sort of piece of paper.....Dunno what that was for...mostly from cgtalk forums and polycount forums.
  • Charlottje
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    The "property of" text is off-center which is really bugging me :'D

    Zipfinator: Oh didn't you say you were teaching the 3D-courses? The name there says Jason Stokes? :S
  • Em.
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    Em. polycounter lvl 17
    bounchfx wrote: »
    polycount!

    but technically I gave all my money to the art institute instead :(

    Word.
  • Slum
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    Slum polycounter lvl 18
    Make a grey one with dark green text - There's no way I'd wear a shirt or hoodie that bright green :P Also, not a fan of "property of"

    I think Skanker's original actually feels more authentic as a fake college shirt.
  • Shaffer
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    Yeah I started doing 3dtotal tutorials, wasted a lot of time in school, started my own regimen and ended up here. Learned most of what I know from tutorials by people younger than myself, trial and error, looking at contest entries and other peoples stuff.

    Art fundamentals are key, I'm playing catch up now.
  • shotgun
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    shotgun polycounter lvl 19
  • Mark Dygert
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    Anywhere and everywhere, mostly here. F1 helps a lot in 3dsmax. Still learning, its one of the things I like about the industry never really gets old.

    Hawkin, if you can get Adam an EPS of the final design, there is an extremely good chance this will end up in the polycount store. Shoot him or I a PM when and if you get something you're happy with.

    Edit: It might of sounded like I wanted to personally profit off of this... I just want it in the polycount store.
  • Geezus
  • adam
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    adam polycounter lvl 19
  • r_fletch_r
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    r_fletch_r polycounter lvl 9
    I did 3 years in animation college. The focus there was on observational drawing and painting. We did a little 3D but it was a minor part of the course. Following college most of my knowledge has come from working and the internet.
    The net is a double edged sword. its really easy to become miss informed.
    Slum wrote: »
    Make a grey one with dark green text - There's no way I'd wear a shirt or hoodie that bright green :P Also, not a fan of "property of"

    I think Skanker's original actually feels more authentic as a fake college shirt.

    +1
    if this isnt added to the polycount shop I'm going to get it printed for myself. It'll go beautifully with my N7 jacket :)
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