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UDK static meshes wont show up

I have imported .ase models into UDK and placed them in my level along with building some bsp brushes.
Everything appears normally in the editor viewports, but when I build all and "play from here". The static meshes are gone! What is most mysterious is that the lighting has built correctly and there is shadows baked onto the bsp.

My statis meshes arent showing up in the game!
Has this happened to anyone?

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