Wahlgren wrote: »
I'm currently messing around with UDK mobile and for some stupid reason my meshes show up as checkerboards in game (Mobile previewer, standard works fine).
Currently browsing around testing various approaches. Got any ideas?
haiddasalami wrote: »
i think he's talking about having dynamic cloth in UDK.
Wahlgren wrote: »
EDIT: Oh well. I'll hopefully have a level up and running soon then (all assets etc are complete more or less). Might chuck out some dough for that dev license.
Mike5424 wrote: »
No idea if this has been asked and if there is an answer, But is there any way of stopping steam from displaying me as in UDK? It's just that sometimes i can't be asked to work on something and normally i'll tell the people who i'm currently working on a project with that I am working on it, But with it showing if i'm in it or not, It makes it hard.
xvampire wrote: »
hey baby, im just monkeying around with the udk lately.
is there any tips to get the facial animation to correctly match with the voice sound? ( it does match in xsi)
d1ver wrote: »
Hello guys! Sorry to bother you again, but I'm in a dire need of your advice. Again. I have a wierd issue with udk lighting or with detail lighting to be precise.
Here's a picture that shows, how wierd dark blobs appear all over my scene in detail lighting mode and in lit mod too.=( Makes me a sad panda.=( Anything like this ever happened to you?
crasong wrote: »
Cyph3r wrote: »
I thought you had to make menu's using scaleform now?
littleclaude wrote: »
Does anyone know when and if tessellation will be made available in UDK. I heard Jan 2011 can anyone confirm that date? I would love to have a play with this feature.
JacqueChoi wrote: »
Can someone hook me up with the some help on the new Sub-Surface Scattering on this thing?
I've enabled the SSS in the Material, but then none of the additional inputs seem to do anything.