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Project vertex normals from one mesh to another

polycounter lvl 20
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JordanW polycounter lvl 20
Does anyone know how to bend low poly normals to match another object? This would be used for something like a bunch of leaf planes then bending their normals to a rough shape of the cluster of leaves. Max has the edit normals modifier but that's crazy tedious to edit each normal's direction, I'm looking for some sort or plugin, or a feature of max I'm overlooking.

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