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Halo:Reach Weapons

martynball
polycounter lvl 10
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martynball polycounter lvl 10
I need some crit from the pro's. I have learnt modelling from tutorials and tips and crit from the Halo Custom Edition community.

Some edge flow is pretty bad tbh around these models, especially the shotgun. The Grenade Launcher is my first sub'd model and the Shotgun is my second.

Grenade Launcher:
nade_launcher_15.jpg
nade_launcher_14copy.jpg

Lowpoly__granadelauncher__wire1.jpg
uv_template.jpg

Shotgun:
final_fp.jpg
final_left_right.jpg
shotgun_reach_wire.jpg

Lowpoly:
lowpoly_shotgun_reach_compiled_wire.jpg

*Not unwrapped yet*

I have recently started University studying Computer Games Design.

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