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Little confused about Unity Emissive Shader ...

I have an emissive map on this lamp. The entire yellow part is supposed to glow, but most of it is dark like it's not lit at all. I also baked a lightmap out through Unity 3, and I'm wondering if that has a part to play in this not working right.

The image shows my shader settings, it's just a diffuse and emissive map. It's just not glowing??

Appreciate any insight on this!

Lightingoddity.jpg

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