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Strange seams?

Dismembered
polycounter lvl 9
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Dismembered polycounter lvl 9
So I have been working on a new project, for longer that I would have liked and I have gotten to the rendering stages. Well I have been running across a bit of a hiccup. When I render there seems to be a normal seem running down the side of the street lamp. But I decided to take the normals off to see if that was the problem and the seam was still there, and I did the same for the diffuse.

I did notice that if I do a close up render the seam is gone and the further away I get the worse the seam seems to get, which confuses me. Does anyone know why this is happening, or how to fix it?Why.jpg

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