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Dominance war discussion.

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  • Steve Schulze
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    Steve Schulze polycounter lvl 18
    And a link for the lazy.
    http://www.dominancewar.com/2010/preliminary/en_rules.php
    Could be a fun little warm up for the main battle.
  • cdb-art
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    cdb-art polycounter lvl 10
    Old school hand painted awesomeness!? Hell ya I'm in! (though ill be fighting for GA...)
  • Swizzle
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    Swizzle polycounter lvl 15
    For those too lazy to clickify:
    You have 4 weeks to finish with the following specs:

    Create one of the above character classes into 3d.

    Important: Your entry must include your team's logo emblem, or colors, or both, on your character's skin, gear, clothing or weapons. If logo, it must be visible on your character. If colors, your character should posses obvious clothing tones of your chosen team. For logos and colors, visit - Here

    3000 tris total for character, weapons, and gear.
    1024x1024 for diffuse, specular color, specular level, glow, bump, opacity, and ambient color. Example, one 1024 diffuse sheet, one 1024 spec sheet, one 1024 Gloss sheet, etc. No Normal map sheets allowed.
    Breaking up texture sheets into smaller texture sheets is fine. 4 x 512 maps or 2 x 512x1024 etc, is fine.
    All lighting solutions from any software package is permitted.
    All shaders are permitted.

    Final presentation image should include texture sheet, wireframe, and full colored model. Posing model is optional, and adding a pedestal is optional (pedestal may use its own set of unlimited triangles and textures). If a pedestal is added, it must contain no objects that character can pick up and use.
  • aesir
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    aesir polycounter lvl 18
    sweet, i'm not totally excited for the 3d/2d stuff, but I might have to throw my hat into the animation ring. Sucks for you if you can't rig :)

    hmmm, you think they'd mind if I modeled some animatable mouths on to them? And what about the enviornment? Do they have to be on a flat plane?
  • Richard Kain
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    Richard Kain polycounter lvl 18
    It comes around again! Once more we find ourselves on the brink. Raise your fists, my brothers! To Arms!
  • cdizzle
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    No normal maps, huh? Did not expect that one. Well, good luck everyone!
  • Alemja
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    Alemja hero character
    Represent!
    So when are we gonna have a WIP thread for it?
  • Bigjohn
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    Bigjohn polycounter lvl 11
    Guys, I need a crit on my latest sculpt:

    PCB.jpg
  • Justin Meisse
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    Justin Meisse polycounter lvl 18
    cdizzle wrote: »
    No normal maps, huh? Did not expect that one. Well, good luck everyone!

    yarp, this is the warm up to the main event.
  • JacqueChoi
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    JacqueChoi polycounter
  • Swizzle
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    Swizzle polycounter lvl 15
    Ha ha, I'm a dumbass.
  • killingpeople
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    killingpeople polycounter lvl 18
    Every time these guys announce a Dominace War, I do the same thing every time:

    "Fuck, sweet... A Dominance War."

    *click*
    DOMINANCE WAR!

    nMmNnMMmnmMnMmMnmMMnNMmMMN nMmNnMMmnmMnMmMnmMMnNMmMMN nMmNnMMmnmMnMmMnmMMnNMmMMN nMmNnMMmnmMnMmMnmMMnNMmMMN nMmNnMMmnmMnMmMnmMMnNMmMMN nMmNnMMmnmMnMmMnmMMnNMmMMN nMmNnMMmnmMnMmMnmMMnNMmMMN nMmNnMMmnmMnMmMnmMMnNMmMMN nMmNnMMmnmMnMmMnmMMnNMmMMN nMmNnMMmnmMnMmMnmMMnNMmMMN nMmNnMMmnmMnMmMnmMMnNMmMMN nMmNnMMmnmMnMmMnmMMnNMmMMN nMmNnMMmnmMnMmMnmMMnNMmMMN nMmNnMMmnmMnMmMnmMMnNMmMMN nMmNnMMmnmMnMmMnmMMnNMmMMN nMmNnMMmnmMnMmMnmMMnNMmMMN nMmNnMMmnmMnMmMnmMMnNMmMMN nMmNnMMmnmMnMmMnmMMnNMmMMN nMmNnMMmnmMnMmMnmMMnNMmMMN nMmNnMMmnmMnMmMnmMMnNMmMMN nMmNnMMmnmMnMmMnmMMnNMmMMN nMmNnMMmnmMnMmMnmMMnNMmMMN nMmNnMMmnmMnMmMnmMMnNMmMMN nMmNnMMmnmMnMmMnmMMnNMmMMN

    RULES AND REGULATIONS!

    nMmNnMMmnmMnMmMnmMMnNMmMMN nMmNnMMmnmMnMmMnmMMnNMmMMN nMmNnMMmnmMnMmMnmMMnNMmMMN nMmNnMMmnmMnMmMnmMMnNMmMMN nMmNnMMmnmMnMmMnmMMnNMmMMN nMmNnMMmnmMnMmMnmMMnNMmMMN nMmNnMMmnmMnMmMnmMMnNMmMMN nMmNnMMmnmMnMmMnmMMnNMmMMN nMmNnMMmnmMnMmMnmMMnNMmMMN nMmNnMMmnmMnMmMnmMMnNMmMMN nMmNnMMmnmMnMmMnmMMnNMmMMN nMmNnMMmnmMnMmMnmMMnNMmMMN nMmNnMMmnmMnMmMnmMMnNMmMMN nMmNnMMmnmMnMmMnmMMnNMmMMN nMmNnMMmnmMnMmMnmMMnNMmMMN nMmNnMMmnmMnMmMnmMMnNMmMMN nMmNnMMmnmMnMmMnmMMnNMmMMN nMmNnMMmnmMnMmMnmMMnNMmMMN nMmNnMMmnmMnMmMnmMMnNMmMMN nMmNnMMmnmMnMmMnmMMnNMmMMN nMmNnMMmnmMnMmMnmMMnNMmMMN nMmNnMMmnmMnMmMnmMMnNMmMMN nMmNnMMmnmMnMmMnmMMnNMmMMN nMmNnMMmnmMnMmMnmMMnNMmMMN nMmNnMMmnmMnMmMnmMMnNMmMMN nMmNnMMmnmMnMmMnmMMnNMmMMN nMmNnMMmnmMnMmMnmMMnNMmMMN nMmNnMMmnmMnMmMnmMMnNMmMMN nMmNnMMmnmMnMmMnmMMnNMmMMN nMmNnMMmnmMnMmMnmMMnNMmMMN nMmNnMMmnmMnMmMnmMMnNMmMMN nMmNnMMmnmMnMmMnmMMnNMmMMN nMmNnMMmnmMnMmMnmMMnNMmMMN nMmNnMMmnmMnMmMnmMMnNMmMMN nMmNnMMmnmMnMmMnmMMnNMmMMN nMmNnMMmnmMnMmMnmMMnNMmMMN nMmNnMMmnmMnMmMnmMMnNMmMMN nMmNnMMmnmMnMmMnmMMnNMmMMN nMmNnMMmnmMnMmMnmMMnNMmMMN nMmNnMMmnmMnMmMnmMMnNMmMMN nMmNnMMmnmMnMmMnmMMnNMmMMN nMmNnMMmnmMnMmMnmMMnNMmMMN nMmNnMMmnmMnMmMnmMMnNMmMMN nMmNnMMmnmMnMmMnmMMnNMmMMN nMmNnMMmnmMnMmMnmMMnNMmMMN nMmNnMMmnmMnMmMnmMMnNMmMMN nMmNnMMmnmMnMmMnmMMnNMmMMN nMmNnMMmnmMnMmMnmMMnNMmMMN nMmNnMMmnmMnMmMnmMMnNMmMMN nMmNnMMmnmMnMmMnmMMnNMmMMN nMmNnMMmnmMnMmMnmMMnNMmMMN nMmNnMMmnmMnMmMnmMMnNMmMMN nMmNnMMmnmMnMmMnmMMnNMmMMN nMmNnMMmnmMnMmMnmMMnNMmMMN nMmNnMMmnmMnMmMnmMMnNMmMMN nMmNnMMmnmMnMmMnmMMnNMmMMN nMmNnMMmnmMnMmMnmMMnNMmMMN nMmNnMMmnmMnMmMnmMMnNMmMMN nMmNnMMmnmMnMmMnmMMnNMmMMN nMmNnMMmnmMnMmMnmMMnNMmMMN nMmNnMMmnmMnMmMnmMMnNMmMMN nMmNnMMmnmMnMmMnmMMnNMmMMN nMmNnMMmnmMnMmMnmMMnNMmMMN nMmNnMMmnmMnMmMnmMMnNMmMMN nMmNnMMmnmMnMmMnmMMnNMmMMN nMmNnMMmnmMnMmMnmMMnNMmMMN nMmNnMMmnmMnMmMnmMMnNMmMMN nMmNnMMmnmMnMmMnmMMnNMmMMN nMmNnMMmnmMnMmMnmMMnNMmMMN nMmNnMMmnmMnMmMnmMMnNMmMMN nMmNnMMmnmMnMmMnmMMnNMmMMN nMmNnMMmnmMnMmMnmMMnNMmMMN nMmNnMMmnmMnMmMnmMMnNMmMMN nMmNnMMmnmMnMmMnmMMnNMmMMN nMmNnMMmnmMnMmMnmMMnNMmMMN nMmNnMMmnmMnMmMnmMMnNMmMMN nMmNnMMmnmMnMmMnmMMnNMmMMN nMmNnMMmnmMnMmMnmMMnNMmMMN nMmNnMMmnmMnMmMnmMMnNMmMMN nMmNnMMmnmMnMmMnmMMnNMmMMN

    "Uuhh..."

    *cliCK!*

    "Fuck. That."
  • Muzzoid
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    Muzzoid polycounter lvl 10
    Just got home from work cracked open a cider and now to get working on this biatch!
  • Marine
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    Marine polycounter lvl 18
    tl;dr for kill
    3k, 1024 maps, no normal map, team colours and/or logo, must be awesome
  • Andreas
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    Andreas polycounter lvl 11
    Lamont wrote: »
    The spooge is from spooge.gif (Google it).

    No thanks. ;P
  • Dn2
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    Dn2 polycounter lvl 11
    so anyone can enter and rep whatever online community that they frequent? need to sign up for this somewhere?
  • Mark Dygert
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    I like the specs, this will probably be much more interesting than DW this time around.
    Ugg "team color pallet restrictions" again...
  • Wells
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    Wells polycounter lvl 18
    "1024x1024 for diffuse, specular color, specular level, glow, bump, opacity, and ambient color"

    but no normal. lawl
  • Zack Fowler
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    Zack Fowler polycounter lvl 11
    Hand-painted is awesome, but it seems curious that they would still allow bump maps. Are there MMOs that use bump but not normals? I would think normals make for less intensive realtime shaders.
  • Slum
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    Slum polycounter lvl 18
    The rules read:

    "1024x1024 for diffuse, specular color, specular level, glow, opacity, and ambient color. Example, one 1024 diffuse sheet, one 1024 spec sheet, one 1024 Gloss sheet, etc. No Normal maps, no bump maps, no high res sculpting, No baking light info, and no painting normal maps in any fashion. "

    Must have been a typo. No bumpage of any sort!
  • catstyle
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    make LOVE not war
  • evilblah
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    evilblah polycounter lvl 18
    making love while at war?
    making war while making love?
    making love starts wars sometimes?

    I'm in. Character here I go!
  • JacqueChoi
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    JacqueChoi polycounter
    Ummmm no baking light info?
  • aesir
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    aesir polycounter lvl 18
    JacqueChoi wrote: »
    Ummmm no baking light info?

    Would you really build a high poly model just to bake the lighting on? I'd see no reason why you wouldn't be allowed to do this. Technically it could all be painted.
  • Justin Meisse
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    Justin Meisse polycounter lvl 18
    JacqueChoi wrote: »
    Ummmm no baking light info?

    yeah, it's weird... before there were normal maps people baked AO. Considering that I've done statues (basically a character that doesn't move) at the same specs for an MMO and I baked AO... I'll just go ahead and do it and if I get disqualified, fuck 'em!
  • Zack Fowler
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    Zack Fowler polycounter lvl 11
    Seems like it'd be a difficult rule to enforce either way.
  • Firebert
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    Firebert polycounter lvl 15
    yeah, it's weird... before there were normal maps people baked AO. Considering that I've done statues (basically a character that doesn't move) at the same specs for an MMO and I baked AO... I'll just go ahead and do it and if I get disqualified, fuck 'em!

    UND KEINE EIER!!!!
  • Wells
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    Wells polycounter lvl 18
    yeah, it's weird... before there were normal maps people baked AO. Considering that I've done statues (basically a character that doesn't move) at the same specs for an MMO and I baked AO... I'll just go ahead and do it and if I get disqualified, fuck 'em!


    PROS paint their AO!
  • Justin Meisse
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    Justin Meisse polycounter lvl 18
    Sectaurs wrote: »
    PROS paint their AO!

    I'm a hack!
  • aesir
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    aesir polycounter lvl 18
    Nope, no baking from a high res mesh.

    FredH said: "tyrone70 - The idea behind no normal maps is, almost all mmo's don't use it. It looks like I will have to amend the rules and also say no bump maps, no high res sculpting, and no painting normal maps in any fashion, as these missing items are leading to a lot of confusion. Will add today."
  • Mark Dygert
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    Seems kind of weird that they would get so specific about the method, but it seems like they want it to be 100% hand painted, or just say "do it blizzard style". That would probably make more sense than trying to list all of the things you can't use...

    No fancy techniques but you can use any lighting or shaders you want... seems kind of weird.
  • Slum
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    Slum polycounter lvl 18
    "no baking lighting info" is a bit misleading as well. I think he's referring to baking AO or similar from a highpoly. People have been baking vertex lighting or ao type data into lowpoly meshes since the dawn of time. IMO it totally fits within the realm of the challenge specs.
  • Rico
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    Yeah, I don't know if Fredh meant baking light info from a high poly or just...absolutely no baking light info, even from just the low poly itself.

    I asked in the main thread, awaiting his answer.
  • aesir
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    aesir polycounter lvl 18
    Whatever, we all know what he wants, right?
  • Mark Dygert
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    http://www.bobotheseal.com/tuts_vertex_bake01.htm
    Yea stuff like what this is what I would expect people to do in a challenge of this type, but you know with slightly more up-to-date tools. It seems like baking some lighting even as a guide to do your painting is helpful, not to mention you can use it to bake in some subtle gradients...

    I just don't get why he wouldn't let people do that kind of stuff.
  • artstream
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    artstream polycounter lvl 11
    Sounds like the official comp is going to be sans-normal map too then, since it's staying in the realm of MMO art style. Should be interesting to see pan out.
  • samgriffiths
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    I'm going to be very dissapointed if we can't use normal maps in the main competition, thats just going against the times.
  • Justin Meisse
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    Justin Meisse polycounter lvl 18
    Sounds like the official comp is going to be sans-normal map too then, since it's staying in the realm of MMO art style. Should be interesting to see pan out.

    mmos don't use normal maps? *_*
  • Bigjohn
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    Bigjohn polycounter lvl 11
    WoW = All MMOs
    WoW = Doesn't use normal maps
    therefore:
    All MMOs = Doesn't use normal maps
  • artstream
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    artstream polycounter lvl 11
    I didn't mean to come off as all-knowing, I was just going off of FredH's response that was quoted above in response to the post on GA:

    FredH said: "tyrone70 - The idea behind no normal maps is, almost all mmo's don't use it. It looks like I will have to amend the rules and also say no bump maps, no high res sculpting, and no painting normal maps in any fashion, as these missing items are leading to a lot of confusion. Will add today."

    I was under the impression that a few MMO's use them, but not the majority, which I think is what FredH is going for. Sorry if it came off in the wrong way.
  • Bigjohn
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    Bigjohn polycounter lvl 11
    Yeah, I get what you mean. I think everyone understands that this mini is about the hand-painted diffuse-centric style.

    Off-topic, but check out videos from Tera if you haven't. They're doing really cool stuff with current-gen specs and in an mmo setting.
  • killingpeople
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    killingpeople polycounter lvl 18
    Marine wrote: »
    tl;dr for kill
    3k, 1024 maps, no normal map, team colours and/or logo, must be awesome


    Thanks bro!
    finger-attack.jpg
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