animation, rigging, environment art? You're kind of all over the place, and we can't really recommend anything without knowing your situation, where do you live? where do you want to work, do you have to pay for college yourself? Would you have to work while going to school? Are you sure you want to get into game art? Do you have any experience in it?
Indeed, ZacD. That's what I'm saying, but because I an aspiring ANIMATOR I just died in side a little. Heh.
I mean to say that I really dislike those "Schools" that say "Oh yes, we teach 3D Animation. We do Modeling, Lighting, Simulation, Rendering..."
That has to be the worst thing in the world and it seems like OP doesn't even understand what Animation is. Buy yourself Animation books, bookmark Animation tutorials and just research Animation...
I'm going to a college course called "3D Animation" and I'm doing Photoshop. You can see why I'm annoyed. (But I expected it'd be like that)
For someone who can't be bothered... you've posted an awful lot in this thread...why not keep it all on the positive end and leave the sighs and moaning on the curb..you feel me, black?
I second the animation mentor..never taken the courses myself..but seen some good results from it....I'm sure it's like anything else..it's what you put into it..Illusion of life is a great book too refrence..wheneven I dustoff the ole animation skill, I go straight to the timing section
I think perhaps what Taylor actually meant is
What is it you actually want to do?
IMO theres a lot of misguided thoughts as to what a particular job titles encompass in the general visual commercial arts industry (from those who are new/not evolved in it. I personally am CONSTANTLY referred to as a 'grafic designer'... I am not...)
In the same respects I see a lot of people/know a lot of people that spend a lot of money going to school for something like grafic design (not to hate on it) when really they probably want to be going to school for illustration, or animation - but just dont have the correct information about what roles that job title actually encompass.
So - my 2 cents - figure out what specifically you want to do (maybe everything...?idk) then research. find the correct terminology, tasks, etc etc to what it is you want to do.
make sure before you spend your money your actually investing in the same thing you think you are.
(and if possible - try it out first. buy some books - see if you like it)
Hi Miihir Shah, if you are looking for game art related course in UK , then look at Abertay Dundee University and Teeside University. Abertay Uni is know for its Game courses and Teeside has some specific courses for Environment, Character and Vehicle Modeling at its Masters Level....don't know much about US.
I think perhaps what Taylor actually meant is
What is it you actually want to do?
IMO theres a lot of misguided thoughts as to what a particular job titles encompass in the general visual commercial arts industry (from those who are new/not evolved in it. I personally am CONSTANTLY referred to as a 'grafic designer'... I am not...)
In the same respects I see a lot of people/know a lot of people that spend a lot of money going to school for something like grafic design (not to hate on it) when really they probably want to be going to school for illustration, or animation - but just dont have the correct information about what roles that job title actually encompass.
So - my 2 cents - figure out what specifically you want to do (maybe everything...?idk) then research. find the correct terminology, tasks, etc etc to what it is you want to do.
make sure before you spend your money your actually investing in the same thing you think you are.
(and if possible - try it out first. buy some books - see if you like it)
That is indeed what I was trying to say. =]
I'm in college for Animation (not by my choice) and I have learnt NOTHING. I'm reading Richard Williams' Animators Survival Kit to sort of keep me up XD
That one book, about £20.00 is worth so much more than the entire course fee.
Sorry, I can't be bothered to say to much about this. Don't go to a real school for Animation. Trust me. Seriously... *sigh*
And what are you talking about? Animation, pure animation, should be ANIMATION not rigging. Just get Richard Williams book, man.
I think this is terrible advice, frankly. Sounds like you've got a bit of a chip on your shoulder. How well you perform in college is up to you, not your tutors. There have been many discussions on this site about the importance of getting that bit of paper; even world-class canadian artists have had to refuse offers from the best american game studios because they don't have a degree, therefore are unable to obtain a visa.
You're still digging man, I'd just get out of the hole and leave this thread entirely.
I think what people are saying is that whenever an animation thread comes up you dive in and say:
'OH HAI GUYZ I'M STUDYING ANIMASHUNS I WILL HELP THIS MAN OUT'
And then start name-dropping respected animators just in the hope that people think 'oooh look that Taylor really knows what he's talking about'.
We get it, you're studying animation, so go study and when you're working for Pixar then maybe you can help these guys out.
On topic - I too have heard good things about Animation Mentor and from the demoreels I've seen from students who've studied there, they've obviously learned some great stuff.
Digital Tutors also have some really nice animation learning kits, their rigging/animation instructor is pretty awesome and the kits I've seen have been great.
Not a school as such, but something to have a look at while you're considering a school I guess.
EDIT: You edited your post, which makes my verbal assault seem a little less necessary but I'll leave it there nonetheless.
'OH HAI GUYZ I'M STUDYING ANIMASHUNS I WILL HELP THIS MAN OUT'
That's were you COMPLETELY failed. I am not learning animation.
Piss off, dude. You haven't read a single thing I said. People like you make me sick. I'm probably going to get an infraction.
"We get it, you're studying animation, so go study and when you're working for Pixar then maybe you can help these guys out."
You turn it around and say stuff like "Yes we all know your studying animation"
Trying to say that I'm gloating about it and stuff, when, infact, the complete opposite is what I'm saying.
NOTHING. I'm reading Richard Williams' Animators Survival Kit to sort of keep me up XD
That one book, about £20.00 is worth so much more than the entire course fee.
At what point in this whole thread did anybody say 'you need a degree'.
The qualification as a piece of paper of course has little use. But the knowledge, and networking you may or may not gain from a course are the considerations one should be making.
I know many studios and people say degrees are 'not required' but that's not strictly the case, from my personal experience, I know a LOT more people who got hired in the game industry after finishing university than those who didn't.
From my experience, if two artists apply for the same job, both are suitable in terms of skill level, both good people, but one is a graduate and one isn't, then the grad will get the job. Maybe that's just the studio's I've applied to but it's happened more than once.
Going to Uni specifically for the ability to put 'BA' after your name = stupidity.
Going for the knowledge, contacts and networking = not so stupid.
And as Andreas mentioned, most foreign embassies won't even talk to you unless you have a degree level qualification.
"the importance of getting that bit of paper; even world-class canadian artists have had to refuse offers from the best american game studios because they don't have a degree,"
Oh look, I won the game.
You need to edit your posts faster man.
Just the fact you're referring to this as a 'game' suggests you're what.. 16?
He wasn't saying you need a degree to get a job, he was saying you need one to get a job in another country... which is usually very true.
Yeah, well done. You implied I was childish but you're the one changing qoutes around. Well, you finally caught on that I was.
Back to my original point. I've heared from so many that you don't need a degree and all I'm saying is that you should pick yourself up some good animation books to help you, because after all, most are written by legendary animators.
Kids, this is why we were blessed with something called PM, as known as Private Mail, so people wont get to see this sort of "drama" that you 2 are trying to play here..
Jeez both of you reminded me of the Vent talks while raiding in wow or pvping in wow.
"what are u 16 mon?"
"neh i r jes trollin ju cuz ure 16"
"no u!"
Get over it and act mature.
I thought this thread died. The OP didnt even reply to it.
So the animation-mentor is what you guys have been studying off from? Nice!
Replies
Sorry, I can't be bothered to say to much about this. Don't go to a real school for Animation. Trust me. Seriously... *sigh*
And what are you talking about? Animation, pure animation, should be ANIMATION not rigging. Just get Richard Williams book, man.
Jeez the title of the thread almost made me jump off a 3rd floor o.O
you mean rigging and environment modeling?
If you wish to have a piece of paper to for work than sure.
http://www.vfs.edu/fulltime.php?id=14
This is the best I know yet I still cant afford to live alone so I cant go to Vancity
But its a good school, seriously.
On with that there is one in Toronto called AODT
http://www.aodt.ca/video_game_design.asp
I havent seen their workflows or teasers of their students' work, so you might want to read up some reviews.
I'd highly recommend learning on your own if its not the matter of being certified.
I mean to say that I really dislike those "Schools" that say "Oh yes, we teach 3D Animation. We do Modeling, Lighting, Simulation, Rendering..."
That has to be the worst thing in the world and it seems like OP doesn't even understand what Animation is. Buy yourself Animation books, bookmark Animation tutorials and just research Animation...
I'm going to a college course called "3D Animation" and I'm doing Photoshop. You can see why I'm annoyed. (But I expected it'd be like that)
http://www.animationmentor.com/
Gah! Sorry it's just so upsetting and pisses me off.
I second the animation mentor..never taken the courses myself..but seen some good results from it....I'm sure it's like anything else..it's what you put into it..Illusion of life is a great book too refrence..wheneven I dustoff the ole animation skill, I go straight to the timing section
Also, do you guys know that there is a new school by Jason Ryan?
I've applied =]
IANIMATE! It actually started in September! It's not well known but yeah, I'm gonna start in January. Check it out.
ridiculous.
What is it you actually want to do?
IMO theres a lot of misguided thoughts as to what a particular job titles encompass in the general visual commercial arts industry (from those who are new/not evolved in it. I personally am CONSTANTLY referred to as a 'grafic designer'... I am not...)
In the same respects I see a lot of people/know a lot of people that spend a lot of money going to school for something like grafic design (not to hate on it) when really they probably want to be going to school for illustration, or animation - but just dont have the correct information about what roles that job title actually encompass.
So - my 2 cents - figure out what specifically you want to do (maybe everything...?idk) then research. find the correct terminology, tasks, etc etc to what it is you want to do.
make sure before you spend your money your actually investing in the same thing you think you are.
(and if possible - try it out first. buy some books - see if you like it)
lol..I still laugh at this..Sorry Couldnt resist bringing this to everyones' attention.
I mean there is no way any animation course teach this. lol
That is indeed what I was trying to say. =]
I'm in college for Animation (not by my choice) and I have learnt NOTHING. I'm reading Richard Williams' Animators Survival Kit to sort of keep me up XD
That one book, about £20.00 is worth so much more than the entire course fee.
I think this is terrible advice, frankly. Sounds like you've got a bit of a chip on your shoulder. How well you perform in college is up to you, not your tutors. There have been many discussions on this site about the importance of getting that bit of paper; even world-class canadian artists have had to refuse offers from the best american game studios because they don't have a degree, therefore are unable to obtain a visa.
You're still digging man, I'd just get out of the hole and leave this thread entirely.
I think what people are saying is that whenever an animation thread comes up you dive in and say:
'OH HAI GUYZ I'M STUDYING ANIMASHUNS I WILL HELP THIS MAN OUT'
And then start name-dropping respected animators just in the hope that people think 'oooh look that Taylor really knows what he's talking about'.
We get it, you're studying animation, so go study and when you're working for Pixar then maybe you can help these guys out.
On topic - I too have heard good things about Animation Mentor and from the demoreels I've seen from students who've studied there, they've obviously learned some great stuff.
Digital Tutors also have some really nice animation learning kits, their rigging/animation instructor is pretty awesome and the kits I've seen have been great.
Not a school as such, but something to have a look at while you're considering a school I guess.
EDIT: You edited your post, which makes my verbal assault seem a little less necessary but I'll leave it there nonetheless.
That's were you COMPLETELY failed. I am not learning animation.
Piss off, dude. You haven't read a single thing I said. People like you make me sick. I'm probably going to get an infraction.
"We get it, you're studying animation, so go study and when you're working for Pixar then maybe you can help these guys out."
You turn it around and say stuff like "Yes we all know your studying animation"
Trying to say that I'm gloating about it and stuff, when, infact, the complete opposite is what I'm saying.
Oh right, don't know where I got that idea from then.
The qualification as a piece of paper of course has little use. But the knowledge, and networking you may or may not gain from a course are the considerations one should be making.
I know many studios and people say degrees are 'not required' but that's not strictly the case, from my personal experience, I know a LOT more people who got hired in the game industry after finishing university than those who didn't.
From my experience, if two artists apply for the same job, both are suitable in terms of skill level, both good people, but one is a graduate and one isn't, then the grad will get the job. Maybe that's just the studio's I've applied to but it's happened more than once.
Going to Uni specifically for the ability to put 'BA' after your name = stupidity.
Going for the knowledge, contacts and networking = not so stupid.
And as Andreas mentioned, most foreign embassies won't even talk to you unless you have a degree level qualification.
You need to edit your posts faster man.
Just the fact you're referring to this as a 'game' suggests you're what.. 16?
He wasn't saying you need a degree to get a job, he was saying you need one to get a job in another country... which is usually very true.
It's a joke, don't take things so literal next time.
And yes, I'm 16...that's why I'm going to COLLEGE. That was also a joke. Sarcasm.
I'm seventeen.
The sad thing is you don't realize I'm trolling you simply because I'm bored, on a Saturday afternoon.
Ok, fair enough.
Back to my original point. I've heared from so many that you don't need a degree and all I'm saying is that you should pick yourself up some good animation books to help you, because after all, most are written by legendary animators.
Jeez both of you reminded me of the Vent talks while raiding in wow or pvping in wow.
"what are u 16 mon?"
"neh i r jes trollin ju cuz ure 16"
"no u!"
Get over it and act mature.
I thought this thread died. The OP didnt even reply to it.
So the animation-mentor is what you guys have been studying off from? Nice!
[ame]
http://www.animationmentor.com/