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Udk Lighting issue

SnakeDoctor
polycounter lvl 14
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SnakeDoctor polycounter lvl 14
Ok quick question. I have a modular piece where I have deleted some polygons in the back the player will never see. When I put a dominate directional light it of course shines right through the backface of the model causing lighting problems. One guy mentioned somthing about making the material 2 sided. How do you do that with UDK or what can I do to not get this error? Would it of been best to keep those polygons in the back?

Thanks for the help :)

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