Recently I was in a thread regarding jobs and the art director of studio X sent me a PM saying that my work was good but wasn't sure about my ability to create large environment scenes since this was not evident in my portfolio. I do have experience on with the previous game I was working on but it's still not released so have nothing to show.
Anyway, let's get to the point. They have given me a standard studio art test that is basically the following...
- create city block of 40m
- no poly/texture limit
- no specific concept/ref supplied
- 2 weeks
I'm really getting into it and am well on the way but am finding myself spending several hours a day at least. To do it to the standard I want is going to take roughly anywhere between 60-130 hours. Have a feeling they want something much more basic and rough which I could do in about 10-20 hours but then it's not going to be a great portfolio piece. My way of thinking is that at least if I make it look nice it is still of great value if I don't get the job.
So at the moment, I'm just concentrating on the modeling of the city as it is this they were unsure about. If I don't get round to texturing it I can explain my situation in the post written document that is to be sent with the finished art test. My main worry with that is they will say I can't stick to project guidelines. I just wish they gave more restrictions otherwise my ambition is going to kill me.
Any advise on this?