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ram memory and mudbox

OMG! I got Introducing Mudbox 2011 book and the first chapter lead us into creating an egg, an 1.5 million polygons egg, so you can use it later to create and export maps to use on a low poly version, but man! I am now in the painting process and it got 1GB of memory.. a simple egg! O.O

What about a character' s face, armor, or a very high complex object? I ask because I upgraded my computer's memory to 4GB and that is its limit but, if an egg is so memory consuming.. I' ll soon have to get a new computer..

Is there any solution to optimize memory consumption when sculpting high frequency detail in Mudbox?

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