The dumbest thing I've ever done was probably a few years ago modding for Oblivion. I deleted all the edges from like 5 models (swords, guns etc) and started bragging to everyone how I figured out how to make objects with only 1 poly. Thought I stumbled upon some super secret or somethin lmao.
Yours?
Replies
An mirrioring then welding a mesh together instead of using a symmertry modifier.
i think the biggest mistake i still make is jumping back and fourth from program to program, instead of mastering one.
Spent £95 to upgrade from 4gb of RAM to 8gb so max wouldn't have memory crashes all the time. Learnt shortly after that 32-bit operating systems are capped at 4gb. Lame.
Will probably get a 64-bit Windows 7 copy soon.
Also 'x' and 'o' were quite annoying when learning Max, I didn't realise what I pressed.
edit:
Oh I know, when i was first starting out i used to just select all edges and chamfer, without looking at the result close up.
Ahahaha ..
To me... the dumbest thing was.. hmm.. I guess... hmm.. importing sculpting to make normalmaps.. that counts? doono
agreed....HAHA
Wait a sec.. I'm not suppose to put a Zbrush model into 3ds max?.. How else can I bake it down?
I'm serious.. sorry.
Also, about a year and half back I decided to learn how to get good clean topology that would be easy to animate and thus spent a lot of time trying to quad out everything and when I did use tris I would put them in the stupidest places like on character's hands.
I had a whole process of exporting to max using an obj without importing smoothing groups and then back into maya because I thought maya was broken, lol
Change the hotkey for Q to "Select Object" that should disable that cycling through of the selection types. Same for Scale, change R to "Select and Scale"
Customize > Customize User Interface... > Keyboard Tab
gotta import an optimized version. try decimation master.
When will the gods give photoshop and zbrush a crash recovery function.
- Destructive editing.
- Oh, and way back a the very start of my game art learning; not realising polycounts were measured in triangles rather than quads. Thought I'd done a right good job of the model for the polycount it had
- But really, the big daddy of all clusterfuck stupid mistakes - NOT BACKING UP MY 3D WORK FOR 5 YEARS. Always always have a copy of your work on at least two different devices.
- Not knowing how to unwrap a model in the early days i took my low poly model,detached the pieces i wanted to flatten and texture,making a copy of the model and manually flattening it and then making a render for the layout. Then texturing it and then using the morph modifier to morph it back to the original shape. that was back in 1999
- Not saving
- using a jazz disc back in the day to back up my work,if you breathed on it incorrectly it would crash
That is awesome
Working on a 32bit OS with 4gb of ram, not saving after adding a bunch of clips to motion mixer, then mixing down carelessly as if it wouldn't crash.
Upgrading to a newer version of max and forgetting to setup/import my keyboard shortcuts then wondering why the "defaults" aren't working... oh yea those are "custom".
Damn you spacebar... damn you right to hell... When I switched from Maya to Max it took a few days to figure out what was causing things to freeze. Since then Spacebar is bound to "Maximize viewport toggle"
Working off of a autoback file and forgetting to resave it. Then moving onto another scene where it promptly overwrites the autoback I was working in.
File > Load recent files: Oh... sh!t...
My favorite newbie mistake wasn't made by me but a mod team member back in the HL1 days.
Teammate: "Hey Vig can you check my map for leaks I can't seem to find it"
Me: "Yea no problem... (woa how could he miss that giant hole in the skybox you could drive a truck through that thing?)"
Me: "I plugged the giant hole in the sky and it compiles fine, here ya go"
Teammate: "Its leaking again can you look at it?"
Me: "Ok... the hole is back!?" "whats with the hole in the sky?"
Teammate: "That's so the helicopters can get in"
Me: "..."
I think I just started twitching upon reading the words "jazz disk." Hated those fuckers.
Then came the mystical FTP servers... Skipped right over the CD-R revolution, but holy hell was the net slow back then.
lol yeah, exactly what I did when first started UV mapping :P around the same time even ...
SON OF A BI-
Nah, just kidding. But I did have that moment awhile back!
I have always and still do this.
Except when I used blender, because some idiot decided to make ctrl+w save instead of ctrl+s, so I was constantly losing work through crashes.
HD corruption + important files = Fuck.
Using layers in max and creating a primitive while the current (check marked) layer is hidden.
"Where the fuck is my plane?!?!?"
Messing up the shortcuts when moving from modo to XSI to 3ds Max. It's not like I don't know them already, but my brain keeps lagging