Hi all, while working on a new scene (first time i'm really focusing on outdoors) i've hit a snag in terms of sky and clouds. Now i got the sky part of my problem solved, i'm still having trouble making clouds look believable. At first i was thinking of just making a smaller semi sphere and slap on a repeating cloud alpha on it and put it in front of my skydome, but that didn't come out looking right. Next i tried using emitters, but i don't know if that's what artists in an actual development studio does it. Can anyone give me a heads up on how to go about doing clouds that can make a smooth transition to a general game engine?
Thanks in advance