http://vimeo.com/5821890
So as seen in this video, how the hell do I do that? What program do I need to do this? This seems awesome and so much better than texturing on 2D flats and having to save and reload the texture every time i want to see how it's coming
Replies
http://www.photoshopcafe.com/cs4/3D.htm
Mudbox also supports this workflow as does blender, and i think texTools allows you to do it in max.
lots of options
Peronally, I use Mudbox for projection, occationally bodypaint if I just want to paint over seams (I'm a little more comfotable with bodypaint painting then mudbox). And of course Photoshop for the bulk of the texturing.
One of the best things about Mudbox projecting then using photoshop is having the patch tool handy (in photoshop that is). The patch tool is just soo good for stiching photos together.
Haven't tried importing a model and painting real-time with photoshopCS5 yet. Gotta try that out still.
Hell yeah! and the way it preserves your camera angle in the PSD so it doesnt matter if the camera is moved.
...what?
If im wrong, sorry - but Right Hemisphere have been nothing but terrible with me, even as a paying customer, in supporting their product for present-day uses.