You dont need to bother baking anything - nothing will give you good realtime hair automatically.
Just create the kind of hair 'bit' that you want against a background thats easy to alpha out, and render simple furry stuff. Then put that on planes, exactly like you said!
Try it and post your results, theres no magic to it!
Replies
realtime or not ?
what kind of budget ?
what kind of engine ?
what kind of visual style ?
example of game doing it the way you want ?
Answering these questions will get you 80% there. Then its just execution...
realtime
i need the same hair patterns baked onto planes with apha and normals (UE3)
(I dont understand what you are asking. If you know that you want to do it that way ... then just do it and post your results ? I am a bit lost here.)
You dont need to bother baking anything - nothing will give you good realtime hair automatically.
Just create the kind of hair 'bit' that you want against a background thats easy to alpha out, and render simple furry stuff. Then put that on planes, exactly like you said!
Try it and post your results, theres no magic to it!
http://udn.epicgames.com/Three/CreatingHairUsingAlpha.html
http://www.maxforums.org/threads/artiste_character_modeling_creating_hair_kevin_lanning/0001.aspx
And more here about using alpha
http://wiki.polycount.com/Opacity%20Map