http://www.youtube.com/watch?v=ARdTf4Mgym8[/ame]
http://www.youtube.com/watch?v=hnobGheYaXM[/ame]
http://www.youtube.com/watch?v=PXvpgo_J8Xg[/ame]
http://www.youtube.com/watch?v=y83pQpj04Oc]Video 4[/ame]
http://www.youtube.com/watch?v=MNM8ZO_GAG0&p=D46DE2856162A014&index=4]DroneSwarm Comand - iPad Development Video 5[/ame]
Replies
This thread delivers.
Snader - good point, although in-game the difference isn't very noticeable because I draw a black outline around them all and retouch them in Photoshop. The engine is Torque2D - but I tend to make my aircraft in 3D anyway and render them as sprite sheets for banking animations. It's always handy to have the 3D model for re-use later.
Video 2 - showing some enemies and combat. I also added an audio commentary to explain what's happening. You can watch it in HD on YouTube.
My 5 cents would be that collisions cause damage and tanks can't be shot with normal bullets but rather ATL missiles or bombs. You might want to spice up the projectiles too
Good progress. Are you on the code too?
I'm doing everything myself, apart from the character illustrations, which were done by Martin Abel
it looks awesome wish i had an ipad so i could play it when its done :P
Anyway looking great! Can't wait to see this progress. I don't have an iPad right now but hopefully the second generation will offer a better reason to get one (pressure sensitivity!) and then I'd definitely buy it.
Booooobs.
yeah, its just that drones don't have pilots
idk.
I think it serves to make it more like every other asian made game
Always google before posting :-P
But yes, the girls are there to put a face to the game and make it more marketable. I don't think flying robots on their own would be enough to give it mass appeal. It's a sad state of affairs that flying robots are not enough, but there it is.
or how about the more kills the less clothes?
sounds good man what kind of special attacks did you have in mind?
Special attacks should be in the next video, so you'll see what they are then
awww i wanna know now!!
you would be amazed how many more people would play it if you did that lol
i remember buying a game when i was younger just because it had the word bikini in the title lol
fletch - it's meant to be near future sci-fi. The enemy drones are operatorless, they're rogue AIs.
Video 3 - This one shows some of the software and tools I use for iPad devleopment, as well as an update on the game.
Video 4 - Showing experience points, special weapons and countermeasures.
This might just be my first impressions but i think it feels far too slow paced. It works for flight control which is meant to be about juggling many many slow moving planes, but it doesnt feel right in a "war simulation".
The easiest thing would be to scale down the drones to a third of the size so it has the appearance of faster travelling. It would also allow you to make the drones travel in attack passes, instead of shooting before the reach and turning around straight away.
As far as behaviour of the planes i would love to see something like the fighter planes in total annihilation.
Hurry up and wait? I think it suits it pretty well, and part of the explanation for the speed could be the distances between objects, as this isnt really made to scale. The game is probably going to get more hectic on its own later without being too fast. I can see there being a fast mode for fun, but to keep it casual and playable, i like the current speed.
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New background art, multi-touch controls and drone upgrades are now in the game.