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Macbook Pro i7 help

z3phon
polycounter lvl 12
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z3phon polycounter lvl 12
Anyone here got the new Macbook pro?
I'm need to get a laptop for myself, but I'm confused on what to get. I don't want one of those heavy and huge workstation laptops, I'm looking for something easy to carry around and powerful enough to run maya, photoshop and zbrush. Will mostly be doing modeling and animation.
I like the size of the macbook pro and people say its got good build quality.
If anyone has the i7 macbook pro could you please tell me how zbrush runs on it. How high can you subdivide the mesh.

If anyone has any other recommendations, I'd be happy to check them out.
Sorry if there's already a thread like this, Will greatly appreciate your help guys..


  • 2.66GHz Intel Core i7
  • 4GB 1066MHz DDR3 SDRAM - 2x2GB
  • NVIDIA GeForce GT 330M with 512MB
  • 500GB Serial ATA Drive @ 7200 rpm
  • MacBook Pro 15-inch Hi-Res Antiglare Widescreen Display
http://www.apple.com/macbookpro/specs.html

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  • thomasp
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    thomasp hero character
    i think zbrush will run very nicely on it, not sure if it even goes past 4 gigs of memory yet so there should be very little bottleneck if any. :) plus i was told you can install 8 gigs in the new macbooks...?

    general question would be - are you OK with running these apps under OSX? pixologic doesn't exactly seem quick in porting new zbrush versions to the mac, maya is said to be a rather broken thing on the apple. and you will miss out on all sorts of little utilities (think xnormal, various engines) and perhaps maya-plugins (nex, ...?) that are only being developed for windows.

    i think it's a brilliant and reliable system, osx is pretty nifty as a laptop-OS and my next laptop for sure will be another apple. however, i do not use mine for much 3d at all...

    for the day-to-day job i'd find it quite restricting to having to look for 'alternative' tools all the time and be on the least-supported platform.
  • Unleashed
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    Unleashed polycounter lvl 19
    zbrush will run great, i have an old 2.16 core2duo macbook pro and it runs great(at work so i cant check how high i can subdivide to). you will probably want more ram though, I have 3.5 and its nice but its not as nice as my desktop(which has 8 )
  • ZacD
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    ZacD ngon master
    Ram is the main factor in how much you can subdivide in zbrush.
  • Tom Ellis
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    Good choice!

    I've got the 13" Pro with the integrated gpu, and a 15" Pro with the GeForce 9800, both have 2.4ghz Core 2 Duo's and 4GB RAM.

    Performance wise, I can comfortably push 25 million in ZBrush before things get sluggish. However, if you plan to send that anywhere other than ZBrush, then I find Topogun struggles with much more than about 5 million, and Max about 2 million.

    I know you asked about the i7 but at least it should give you some idea.

    And yes, the build quality is insanely good. My 15" is one of the older ones and not as solid, but the new unibody ones are awesome.

    If you're happy to pay the 'Apple Tax' then go for it, my 13" MBP is one of the best things I've ever bought! Still showing no signs of slowing down either and it's about a year and a half old.

    /end AppleFanboy rant
  • Pseudo
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    Pseudo polycounter lvl 18
    I recently got one of the new mac book pros for work and I love it so far. They upgraded me to 8gb but I haven't run zbrush on it yet, I'll see if I can grab the trial tonight and try it out.
  • Justin Meisse
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    Justin Meisse polycounter lvl 18
    thomasp wrote: »
    general question would be - are you OK with running these apps under OSX? pixologic doesn't exactly seem quick in porting new zbrush versions to the mac

    odd that GoZ is only available for the OSX version of zbrush
  • z3phon
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    z3phon polycounter lvl 12
    Thanks for the very helpful and informative responses guys.
    I thought about running these apps under OSX and yeah windows usually seems to come first and im okay with that mostly because I will have somewhat access to a desktop pc for more serious work when needed, but because I will be traveling I need a reliable and stable laptop on which I can work.
    Also for starters I'll stick with 4gb ram, if and when required I can always upgrade it to 8gb.
    Though one thing that's a concern for me now is Thomasp mentioning Maya being sort of a broken thing on a mac, how broken exactly? :P
  • Rick Stirling
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    Rick Stirling polycounter lvl 18
    I find Zbrush on my Mac is faster than on my PC. Also, I bought Parallels, and at this point in time I'm running OSX with Max 2010 and Motionbuilder 2009 running.
  • Tom Ellis
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    z3phon wrote: »
    Though one thing that's a concern for me now is Thomasp mentioning Maya being sort of a broken thing on a mac, how broken exactly? :P

    I don't use Maya enough to give you a detailed answer but I had some issues with 2010 after upgrading to Snow Leopard. It was mainly visual though, things like selection handles and gizmos not displaying properly. They may have released a fix but I haven't checked. I tried the 2011 demo though and all seems to be ok now. As I said, take my comments with a pinch of salt because I only use Maya occassionally on OS X.
  • thomasp
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    thomasp hero character
    z3phon wrote: »
    Though one thing that's a concern for me now is Thomasp mentioning Maya being sort of a broken thing on a mac, how broken exactly? :P

    there are quite a few reports out there on various graphical and performance glitches and incompatibilities between certain osx and maya releases preventing one from even starting maya in some cases. from what i recall the maya-port has always been a bit of a troubled one throughout the years and apple radically changing the hardware and OS surely hasn't helped.

    you better head over to autodesk and check their qualification charts first to see what applies to your case.

    i believe autodesk is still advising to not install the most recent releases of maya on the current version of osx: http://mayastation.typepad.com/maya-station/2010/04/maya-on-mac-1063.html
    also, check the forums for 'osx' or 'mac' issues, there are quite some posts: http://area.autodesk.com/forum/autodesk-maya
  • z3phon
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    z3phon polycounter lvl 12
    It seems there is quiet a few issues running Maya on OS X. From what I've read many are using Maya perfectly fine but there are quiet a few who are facing alot of problem in OS X.

    While I'll still keep the MCP an option I've started looking at other laptops too.
    So far I've come across two which I like.
    The Sager NP8690 seems very good but the battery life is bad. Ive heard nothing but good things about ThinkPad's and the W510 seems very nice. What do you guys recommend.
    My priority is Maya, Zbrush and Photoshop.

    Lenovo ThinkPad W510
    and
    Sager NP8690
  • Jeff Parrott
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    Jeff Parrott polycounter lvl 19
    There is a hotfix for Maya available now. It's a 1gb download. But it seems to fix any crashing I've had in Maya.
  • oXYnary
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    oXYnary polycounter lvl 18
    Z3, we have a thread over here for your PC based laptops. http://www.polycount.com/forum/showthread.php?t=73775 Some posts talking about the Lenova. In short, your paying for a quadro card when you don't need it. Do you really need AA wireframes? And slower in engine performance? Plus most likely less battery time?

    The sager looks good and has a great resolution. (the full HD) Realize though you don't have to buy it from them alone as Sagers are still based on ODM (Clevo). (As well as Macs for that matter, though they keep whom they use hush hush).
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