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Floating Geometry

polycounter lvl 11
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MainManiac polycounter lvl 11
Are you supposed to scale your mesh to cover the geometry? If yes, then im doing that right. My main question is when pulling out faces or scaling the mesh on an axis you will get weird black stuff where the low poly mesh isnt over the high poly.

Example:
blacki.png

From the front this looks fine and smooth and the floating geometry effect worked, but from the side you can see where i pulled it out to cover the geometry

I've looked through numerous tutorials that never mention it and I doubt its supposed to be like this

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